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The October D&D Book is Fizban’s Treasury of Dragons
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<blockquote data-quote="Hexmage-EN" data-source="post: 8349035" data-attributes="member: 79428"><p>Critical Role's take on drow is pretty much a subversion of how they're handled in the Forgotten Realms.</p><ul> <li data-xf-list-type="ul">First, the drow existed before they became involved with Lolth, but largely migrated to the Underdark due to her influence about 1000 years ago.</li> <li data-xf-list-type="ul">Once the Calamity was over, a large number of drow rejected Lolth and emigrated back to the surface on the continent of Wildemount (meaning that their time in the Underdark was relatively brief). Though they kept their society a secret for centuries, they've relatively recently established a Dynasty that worships an entity called the Luxon and are at work trying to bring together the various races that had been used as minions by the evil gods during the Calamity into one peaceful nation made-up of drow, goblinkin, gnolls, ogres, minotaurs, etc. Lolth is not happy about this turn of events and has a small following called the Children of Malice in Wildemount, but there are so few Lolthite drow in Wildemount that they mostly rely on goblinkin converts.</li> <li data-xf-list-type="ul">Those drow who remained loyal to Lolth have been having a rough time of it in the Underdark below the continent of Tal'Dorei. The largest Lolthite drow city in the world, Ruhn-Shak, is much smaller than the capital of the Luxon-worshiping drow civilization in Wildemount. The kind of society that Lolth encouraged is falling to ruins from both internal treachery and external threats of the Underdark. The desperate citizens of these civilizations are increasingly forced to either flee for remote enclaves on the surface of Tal'Dorei, drink from diminishing pools of Lolth's blood to turn themselves into driders better able to survive, or turn to the worship of Tharizdun.</li> </ul></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8349035, member: 79428"] Critical Role's take on drow is pretty much a subversion of how they're handled in the Forgotten Realms. [LIST] [*]First, the drow existed before they became involved with Lolth, but largely migrated to the Underdark due to her influence about 1000 years ago. [*]Once the Calamity was over, a large number of drow rejected Lolth and emigrated back to the surface on the continent of Wildemount (meaning that their time in the Underdark was relatively brief). Though they kept their society a secret for centuries, they've relatively recently established a Dynasty that worships an entity called the Luxon and are at work trying to bring together the various races that had been used as minions by the evil gods during the Calamity into one peaceful nation made-up of drow, goblinkin, gnolls, ogres, minotaurs, etc. Lolth is not happy about this turn of events and has a small following called the Children of Malice in Wildemount, but there are so few Lolthite drow in Wildemount that they mostly rely on goblinkin converts. [*]Those drow who remained loyal to Lolth have been having a rough time of it in the Underdark below the continent of Tal'Dorei. The largest Lolthite drow city in the world, Ruhn-Shak, is much smaller than the capital of the Luxon-worshiping drow civilization in Wildemount. The kind of society that Lolth encouraged is falling to ruins from both internal treachery and external threats of the Underdark. The desperate citizens of these civilizations are increasingly forced to either flee for remote enclaves on the surface of Tal'Dorei, drink from diminishing pools of Lolth's blood to turn themselves into driders better able to survive, or turn to the worship of Tharizdun. [/LIST] [/QUOTE]
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