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The October D&D Book is Fizban’s Treasury of Dragons
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<blockquote data-quote="Faolyn" data-source="post: 8349269" data-attributes="member: 6915329"><p>So why not cut out the alignment and just include the actual adjectives in the monster description or based on what role you need the creature to take in your adventure?</p><p></p><p>Why not just decide your bandits are greedy, ruthless, and violence-prone instead of looking up a a monster that's chaotic evil or say that they're chaotic evil but they only fill these particular parts of the chaotic evil descriptor?</p><p></p><p></p><p>And you still won't show me <em>how </em>you use it to aid your roleplay.</p><p></p><p></p><p>But you just said that that alignment isn't used except in general terms and not the creature doesn't actually have all of the aspects of that alignment. </p><p></p><p></p><p>Sure. So then why not just describe them by those personality traits instead of using the LG descriptor, which doesn't actually say anything and is, as you call it, a tool for further figuring out what adjectives to use?</p><p></p><p>Right now, you're making alignment look like the index of the 5e PH. You look up "Lawful Good" and all you get a note that says "see <em>how a good person is expected or required to act</em>" without a page number attached. </p><p></p><p></p><p>So how many traits from any particular alignment are required before you count as that alignment? </p><p></p><p></p><p>Why not? What's not lawful evil about being ruthless, brutal, vicious, or hot-tempered? </p><p></p><p>And the description in 3x says that lawful good creatures hate to see evil beings go unpunished, and that lawful neutral creatures acts as "law, tradition, or a personal code directs them". Couldn't a lawful neutral or lawful good creature be ruthless and brutal in ensuring that evil beings get punished and get hot-tempered when an evil creatures avoid justice?</p><p></p><p></p><p>So please explain how "chaotic evil" tells you more about the creature in an encounter than "ruthless and vicious". I've asked; you won't answer.</p><p></p><p>Unless you <em>do </em>play The Sims and you expect chaotic evil creatures to take Evil Showers.</p><p></p><p></p><p>It's almost as if you are refusing to actually explain anything about why alignment is useful to you. Oh wait.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8349269, member: 6915329"] So why not cut out the alignment and just include the actual adjectives in the monster description or based on what role you need the creature to take in your adventure? Why not just decide your bandits are greedy, ruthless, and violence-prone instead of looking up a a monster that's chaotic evil or say that they're chaotic evil but they only fill these particular parts of the chaotic evil descriptor? And you still won't show me [I]how [/I]you use it to aid your roleplay. But you just said that that alignment isn't used except in general terms and not the creature doesn't actually have all of the aspects of that alignment. Sure. So then why not just describe them by those personality traits instead of using the LG descriptor, which doesn't actually say anything and is, as you call it, a tool for further figuring out what adjectives to use? Right now, you're making alignment look like the index of the 5e PH. You look up "Lawful Good" and all you get a note that says "see [I]how a good person is expected or required to act[/I]" without a page number attached. So how many traits from any particular alignment are required before you count as that alignment? Why not? What's not lawful evil about being ruthless, brutal, vicious, or hot-tempered? And the description in 3x says that lawful good creatures hate to see evil beings go unpunished, and that lawful neutral creatures acts as "law, tradition, or a personal code directs them". Couldn't a lawful neutral or lawful good creature be ruthless and brutal in ensuring that evil beings get punished and get hot-tempered when an evil creatures avoid justice? So please explain how "chaotic evil" tells you more about the creature in an encounter than "ruthless and vicious". I've asked; you won't answer. Unless you [I]do [/I]play The Sims and you expect chaotic evil creatures to take Evil Showers. It's almost as if you are refusing to actually explain anything about why alignment is useful to you. Oh wait. [/QUOTE]
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