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The October D&D Book is Fizban’s Treasury of Dragons
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<blockquote data-quote="Faolyn" data-source="post: 8349405" data-attributes="member: 6915329"><p>No you haven't. You've just said "it's useful." That is not an explanation of <em>how </em>it's useful.</p><p></p><p></p><p>Because if it doesn't have an actual <em>meaning</em> to it, then what's the purpose of using it? You can get the same results you want by using adjectives that don't declare an entire race good or evil and therefore determine whether or not that race can be killed off.</p><p></p><p></p><p>OK. So <em>here </em>what you are saying is that <em>your interpretation </em>of an alignment is the correct one, and that it's somehow wrong to describe a lawful evil being as ruthless, brutal, vicious, or hot-tempered being <em>despite </em>your claim that alignments are general descriptors and not straightjackets.</p><p></p><p>Heck, let's look at the 3x description of lawful evil.</p><p></p><p></p><p>So, the dictionary definition of ruthless is "having no pity," and right up there it says LE beings have no mercy or compassion. I'd say that brutality and viciousness easily go hand-in-hand with pursuing evil with crusader-like zealotry and taking pleasure in hurting others. And the example they give of a LE being having a taboo against killing someone in cold blood would certainly seem to suggest that LE beings can be hot-tempered.</p><p></p><p>So if alignment doesn't have a single meaning and it's wrong to insist that it does, why are you saying that I'm wrong when I pointed out that at least four of the ten descriptors given for Chaotic Evil work perfectly fine with Lawful Evil beings as well?</p><p></p><p>Also, you said I was wrong to dislike alignment because of 13-year-old mechanics attached to them. So why are also you referencing a 13-year-old definition of what the alignments mean? </p><p></p><p></p><p>What if you had a person who was a generally nice guy who gave heavily to charity, helped little old ladies across the street, and beat his spouse when he was drunk? Or someone who was a total jerk, cheated and robbed everyone they came across, and gave all the profits to the orphanage where they grew up? </p><p></p><p>People are more complex than alignments allow them to be, unless you make so many exceptions and insist on so much "context" that the alignment is all but worthless.</p><p></p><p></p><p>I never said <em>one </em>word. </p><p></p><p>"[Monsters] take pride in their hunting skills and are known for ruthlessly tracking their prey, no matter the circumstances. Most enjoy the hunt more than the kill, and are often willing to let interesting prey go--usually after taking a token from them as memorabilia. Those that do kill their prey usually do so brutally, throwing themselves fully into the blood and guts of it." </p><p></p><p><em>This </em>makes for an interesting monster, either as an individual, a sub-culture, or an entire race, and no one alignment could cover all of that. These monsters aren't nice people, but they can be honorable or treacherous, they can be allies, they can be mercenaries you can hire or possibly bribe, they can be enemies. Then you, the DM, decide what they should be in that particular adventure, based on what role you want them to have and how you want the PCs to interact with them. You want the PCs to just kill them with no second thoughts? They become implacable foes. You want to leave it up to the PCs how they deal with them? Then put [monster] on the track of another creature, and the PCs can decide if that other creature deserves to be hunted or not. And because those three sentences use words like "known as," "most," and "usually," you still leave plenty of leeway for [monsters] that aren't like that at all.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8349405, member: 6915329"] No you haven't. You've just said "it's useful." That is not an explanation of [I]how [/I]it's useful. Because if it doesn't have an actual [I]meaning[/I] to it, then what's the purpose of using it? You can get the same results you want by using adjectives that don't declare an entire race good or evil and therefore determine whether or not that race can be killed off. OK. So [I]here [/I]what you are saying is that [I]your interpretation [/I]of an alignment is the correct one, and that it's somehow wrong to describe a lawful evil being as ruthless, brutal, vicious, or hot-tempered being [I]despite [/I]your claim that alignments are general descriptors and not straightjackets. Heck, let's look at the 3x description of lawful evil. So, the dictionary definition of ruthless is "having no pity," and right up there it says LE beings have no mercy or compassion. I'd say that brutality and viciousness easily go hand-in-hand with pursuing evil with crusader-like zealotry and taking pleasure in hurting others. And the example they give of a LE being having a taboo against killing someone in cold blood would certainly seem to suggest that LE beings can be hot-tempered. So if alignment doesn't have a single meaning and it's wrong to insist that it does, why are you saying that I'm wrong when I pointed out that at least four of the ten descriptors given for Chaotic Evil work perfectly fine with Lawful Evil beings as well? Also, you said I was wrong to dislike alignment because of 13-year-old mechanics attached to them. So why are also you referencing a 13-year-old definition of what the alignments mean? What if you had a person who was a generally nice guy who gave heavily to charity, helped little old ladies across the street, and beat his spouse when he was drunk? Or someone who was a total jerk, cheated and robbed everyone they came across, and gave all the profits to the orphanage where they grew up? People are more complex than alignments allow them to be, unless you make so many exceptions and insist on so much "context" that the alignment is all but worthless. I never said [I]one [/I]word. "[Monsters] take pride in their hunting skills and are known for ruthlessly tracking their prey, no matter the circumstances. Most enjoy the hunt more than the kill, and are often willing to let interesting prey go--usually after taking a token from them as memorabilia. Those that do kill their prey usually do so brutally, throwing themselves fully into the blood and guts of it." [I]This [/I]makes for an interesting monster, either as an individual, a sub-culture, or an entire race, and no one alignment could cover all of that. These monsters aren't nice people, but they can be honorable or treacherous, they can be allies, they can be mercenaries you can hire or possibly bribe, they can be enemies. Then you, the DM, decide what they should be in that particular adventure, based on what role you want them to have and how you want the PCs to interact with them. You want the PCs to just kill them with no second thoughts? They become implacable foes. You want to leave it up to the PCs how they deal with them? Then put [monster] on the track of another creature, and the PCs can decide if that other creature deserves to be hunted or not. And because those three sentences use words like "known as," "most," and "usually," you still leave plenty of leeway for [monsters] that aren't like that at all. [/QUOTE]
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