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The October D&D Book is Fizban’s Treasury of Dragons
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<blockquote data-quote="Remathilis" data-source="post: 8349534" data-attributes="member: 7635"><p>It's a flawed morality system since it was supposed to be a faction system.</p><p></p><p>Most RPGs have a faction system to tell you who the bad guys are. The First Order is evil, evil enough that while a Finn-type character is possible, the vast majority of them are evil enough (or accepting of evil) that when the rebels (Luke, Poe) blow up the Death Star/Starkiller Base, they are heroes and not terrorists. </p><p></p><p>D&D doesn't have a similar "evil faction" like the First Order, Hydra or Cobra. Well, it did, and it was called alignment. You wore the team colors for good, evil, law, chaos or neutrality. You spoke an alignment language. Certain alignments had champion classes (paladin, druid). You went to the plane that you were aligned to. You had reaction penalties when you were speaking to a member of a known different alignment. Whether you wanted to or not, you were fighting for some team in the big cosmic battle of ideas. Which if why the penalties for changing alignment was so great, you were basically changing teams mid game.</p><p></p><p>Somewhere along your way, this idea failed and alignment became the morality system it notoriously sucked at. It was certainly by 2e. And there it has lingered as one part morality system and one part role playing advice, never totally successful at either but never so useless as to be discarded entirely.</p><p></p><p>What will D&D look like when it's totally lost the remnants of it's morality and faction system? When a beholder is just as likely to be friendly as a halfling? I don't know.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8349534, member: 7635"] It's a flawed morality system since it was supposed to be a faction system. Most RPGs have a faction system to tell you who the bad guys are. The First Order is evil, evil enough that while a Finn-type character is possible, the vast majority of them are evil enough (or accepting of evil) that when the rebels (Luke, Poe) blow up the Death Star/Starkiller Base, they are heroes and not terrorists. D&D doesn't have a similar "evil faction" like the First Order, Hydra or Cobra. Well, it did, and it was called alignment. You wore the team colors for good, evil, law, chaos or neutrality. You spoke an alignment language. Certain alignments had champion classes (paladin, druid). You went to the plane that you were aligned to. You had reaction penalties when you were speaking to a member of a known different alignment. Whether you wanted to or not, you were fighting for some team in the big cosmic battle of ideas. Which if why the penalties for changing alignment was so great, you were basically changing teams mid game. Somewhere along your way, this idea failed and alignment became the morality system it notoriously sucked at. It was certainly by 2e. And there it has lingered as one part morality system and one part role playing advice, never totally successful at either but never so useless as to be discarded entirely. What will D&D look like when it's totally lost the remnants of it's morality and faction system? When a beholder is just as likely to be friendly as a halfling? I don't know. [/QUOTE]
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The October D&D Book is Fizban’s Treasury of Dragons
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