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The Oddest Thing You've Done As A DM When Running A Game
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<blockquote data-quote="Zappo" data-source="post: 80723" data-attributes="member: 633"><p>I use the <em>in media res</em> technique quite often. It's the way I regularly start one-shot adventures at cons, when I have little time and I want to have the PCs involved immediately.</p><p></p><p>The weirdest thing... hmmm...</p><p></p><p>Back when we played OD&D, at one of the climactic moment of the campaign, the avatars of a few gods came down in the hall where the PCs were to fight a certain outer deity. The power level of the fight was such that the PCs' actions were rather irrelevant, so I had the players play the avatars instead. The aim of the whole scene was to have them understand how long they had to walk before they could challenge said outer deity (who of course escaped) and hope to live.</p><p></p><p>However, the weirdest thing is what I'm going to do now that I'm playing Monte Cook's Dead Gods maxi adventure (converted from 2e). You see, at a certain point... </p><p></p><p>DEAD GODS SPOILER ALERT (I mean it)!</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>...the PCs find a device that had been used to record the memories of a party of adventurers that went exploring certain ruins on Pelion (Arborea), centuries ago. When they activate the device, they get thrown into that party's minds and relive the experience. The DM (me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) gives each player a new character sheet, and they play a whole chapter of the adventure with those characters, during which they learn many important things. And, at the end of the chapter, lies nothing less than a well-planned TPK to snap the characters back to the present! The DM is invited to make the experience as alien as possible, by using very different characters, changing the music, or even gaming in different room from usual. No possibility for the last one, but I'm going to use <em>weird</em> characters.</p></blockquote><p></p>
[QUOTE="Zappo, post: 80723, member: 633"] I use the [i]in media res[/i] technique quite often. It's the way I regularly start one-shot adventures at cons, when I have little time and I want to have the PCs involved immediately. The weirdest thing... hmmm... Back when we played OD&D, at one of the climactic moment of the campaign, the avatars of a few gods came down in the hall where the PCs were to fight a certain outer deity. The power level of the fight was such that the PCs' actions were rather irrelevant, so I had the players play the avatars instead. The aim of the whole scene was to have them understand how long they had to walk before they could challenge said outer deity (who of course escaped) and hope to live. However, the weirdest thing is what I'm going to do now that I'm playing Monte Cook's Dead Gods maxi adventure (converted from 2e). You see, at a certain point... DEAD GODS SPOILER ALERT (I mean it)! . . . . . . . ...the PCs find a device that had been used to record the memories of a party of adventurers that went exploring certain ruins on Pelion (Arborea), centuries ago. When they activate the device, they get thrown into that party's minds and relive the experience. The DM (me :D) gives each player a new character sheet, and they play a whole chapter of the adventure with those characters, during which they learn many important things. And, at the end of the chapter, lies nothing less than a well-planned TPK to snap the characters back to the present! The DM is invited to make the experience as alien as possible, by using very different characters, changing the music, or even gaming in different room from usual. No possibility for the last one, but I'm going to use [i]weird[/i] characters. [/QUOTE]
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