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The Oddest Thing You've Done As A DM When Running A Game
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<blockquote data-quote="Zappo" data-source="post: 80754" data-attributes="member: 633"><p>I recalled another weird thing I did! 2e Planescape campaign. One of the player characters had to go off the stage for a good chunk of time to craft a powerful magic item. The player was planning on the fact that a big adventure had just ended and they probably had some time before the next one.</p><p></p><p>Of course, it wasn't so. The characters were dragged in a very urgent task after a few days. The player however had been working towards that item for a long time (IMC, it takes more than money to craft powerful items), and didn't want to stop. They had to go to a prime material world (namely, Krynn), to prevent a powerful Arcanaloth from installing a puppet governor at the head of the major Good nation (namely, Solamnia). However, the party's ends weren't exactly good either, so I decided that the Krynnish gods would send an agent to keep an eye on them. A dragon seemed too obvious.</p><p></p><p>Problem solved: I handed the player whose character was missing a copy of the <em>Movanic Deva</em> entry of the Monstrous Compendium and told him "You use this. You are going to tag along with the party incognito and make sure they don't blow up Palanthas or something".</p><p></p><p>The player read the powers of that critter and stayed mouth-open for a while - then I said "You must not be discovered. For this reason, you will have to be very careful when using your powers". He played it well, polymorphing into a human, using the spell immunity (or whatever) ability of the deva to avoid detections, and pretending to be a fighter. A character once discovered him, but he made the mistake of immediately stating it - to which the deva player reacted with a Limited Wish to undo the action the character made the round before to find him. It was very funny!</p></blockquote><p></p>
[QUOTE="Zappo, post: 80754, member: 633"] I recalled another weird thing I did! 2e Planescape campaign. One of the player characters had to go off the stage for a good chunk of time to craft a powerful magic item. The player was planning on the fact that a big adventure had just ended and they probably had some time before the next one. Of course, it wasn't so. The characters were dragged in a very urgent task after a few days. The player however had been working towards that item for a long time (IMC, it takes more than money to craft powerful items), and didn't want to stop. They had to go to a prime material world (namely, Krynn), to prevent a powerful Arcanaloth from installing a puppet governor at the head of the major Good nation (namely, Solamnia). However, the party's ends weren't exactly good either, so I decided that the Krynnish gods would send an agent to keep an eye on them. A dragon seemed too obvious. Problem solved: I handed the player whose character was missing a copy of the [i]Movanic Deva[/i] entry of the Monstrous Compendium and told him "You use this. You are going to tag along with the party incognito and make sure they don't blow up Palanthas or something". The player read the powers of that critter and stayed mouth-open for a while - then I said "You must not be discovered. For this reason, you will have to be very careful when using your powers". He played it well, polymorphing into a human, using the spell immunity (or whatever) ability of the deva to avoid detections, and pretending to be a fighter. A character once discovered him, but he made the mistake of immediately stating it - to which the deva player reacted with a Limited Wish to undo the action the character made the round before to find him. It was very funny! [/QUOTE]
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