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The Oddest Thing You've Done As A DM When Running A Game
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<blockquote data-quote="arwink" data-source="post: 82937" data-attributes="member: 2292"><p>Back in high school, my friends and I played the original castle amber module, immediately loved the wierdness of it and decided to make it a permanent feature in our games. We instituted the rule of Room 50: No matter who was running a game, what system it was, how many rooms there were in the dungeon or the theme of the adventure at the time, every session would have a room called room 50, and it would be crammed with the weirdest encounter the DM could come up with at the time.</p><p></p><p>I can't remember half that stuff, but I can recall turning everyone into trolls and sending them into a tea party, complete with cup-cakes as props, making them fight a bunch of skateboarding goblins in a half-pipe and having them defeat an evil necromancer only to find his expansive and well furnished adventure playground in the next room.</p><p></p><p>The weirdest thing I can remember happening when I was a player was when one of my friends created an evil necromancer called lord negash who developed about six different spit-personalities. The Dm would roll a die an announce a change in personalities half-way through the session, and the seriously evil necromancer would suddenly transform into a somewhat dim and goodhearted gully dwarf, a kender with asperations to paladinhood, a female tavern-wench and a few others that I can't really recall.</p><p></p><p>Not long after he was created, he found a ring of polymorphing and the boddies started to change with the personalities.</p></blockquote><p></p>
[QUOTE="arwink, post: 82937, member: 2292"] Back in high school, my friends and I played the original castle amber module, immediately loved the wierdness of it and decided to make it a permanent feature in our games. We instituted the rule of Room 50: No matter who was running a game, what system it was, how many rooms there were in the dungeon or the theme of the adventure at the time, every session would have a room called room 50, and it would be crammed with the weirdest encounter the DM could come up with at the time. I can't remember half that stuff, but I can recall turning everyone into trolls and sending them into a tea party, complete with cup-cakes as props, making them fight a bunch of skateboarding goblins in a half-pipe and having them defeat an evil necromancer only to find his expansive and well furnished adventure playground in the next room. The weirdest thing I can remember happening when I was a player was when one of my friends created an evil necromancer called lord negash who developed about six different spit-personalities. The Dm would roll a die an announce a change in personalities half-way through the session, and the seriously evil necromancer would suddenly transform into a somewhat dim and goodhearted gully dwarf, a kender with asperations to paladinhood, a female tavern-wench and a few others that I can't really recall. Not long after he was created, he found a ring of polymorphing and the boddies started to change with the personalities. [/QUOTE]
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