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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="TonyTempest" data-source="post: 3938444" data-attributes="member: 44203"><p>I don't like SWSE's skill system. You mentioned Spycraft 2.0... I really like that consolodated skill set... makes it much easier, but still allows customization. In fact, I use that skill set in my current game which is Thrilling Tales/Mars (both from some company called Adam... something). I would love to see a consolidated skill set, but don't like the Binary On/off of SWSE.</p><p></p><p>I do like the Perception ability. That would simplify all those skills. Feats and flaws(touchy subject, I'm sure) might make someone better at Searching or Listening than something else.</p><p></p><p>I also am not a fan of death spirals, which condition tracks seem to perpetuate. I really was excited about the Toughness save in M&M, but in play, one punch at the beginning of the fight and the main character was useless from then on out. Hit points get a lot of grief about not being realistic, but especially in a Pulp game like Thrilling Tales, I like the John McClain/Die Hard model... keep fighting at peak level even though you've lost twice as many pints of blood as the human body actually carries. However, I can see your point when I look at Indiana Jones, esp. fighting that big Nazi in Raiders beneath the plane. He was reeling, and uneffective til fate helped him out with the plane rotor. </p><p></p><p>It doesn't matter.... I'll be buying this Thrilling Tales 2.0 anyway (as long as there is a print version available)... and I'm interested in stripped down faster engines with the familiarity of D20 . So far True20 hasn't been that.... maybe Odyssey will!</p><p></p><p>david</p></blockquote><p></p>
[QUOTE="TonyTempest, post: 3938444, member: 44203"] I don't like SWSE's skill system. You mentioned Spycraft 2.0... I really like that consolodated skill set... makes it much easier, but still allows customization. In fact, I use that skill set in my current game which is Thrilling Tales/Mars (both from some company called Adam... something). I would love to see a consolidated skill set, but don't like the Binary On/off of SWSE. I do like the Perception ability. That would simplify all those skills. Feats and flaws(touchy subject, I'm sure) might make someone better at Searching or Listening than something else. I also am not a fan of death spirals, which condition tracks seem to perpetuate. I really was excited about the Toughness save in M&M, but in play, one punch at the beginning of the fight and the main character was useless from then on out. Hit points get a lot of grief about not being realistic, but especially in a Pulp game like Thrilling Tales, I like the John McClain/Die Hard model... keep fighting at peak level even though you've lost twice as many pints of blood as the human body actually carries. However, I can see your point when I look at Indiana Jones, esp. fighting that big Nazi in Raiders beneath the plane. He was reeling, and uneffective til fate helped him out with the plane rotor. It doesn't matter.... I'll be buying this Thrilling Tales 2.0 anyway (as long as there is a print version available)... and I'm interested in stripped down faster engines with the familiarity of D20 . So far True20 hasn't been that.... maybe Odyssey will! david [/QUOTE]
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