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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3938464" data-attributes="member: 43283"><p>A few different points:</p><p></p><p>Skills.</p><p>*sigh* You're going to have 2 groups here. The first screams if you consolidate it, and thinks that SWSE is killing puppies because of how it deals with skills. The second will moan and complain about how you're going for a stripped down system, but chose to include the clunky skill system, and how you should consolidate it.</p><p></p><p>And cue a bunch of other people to argue about the "logical" way to consolidate them.</p><p></p><p>You're not going to win on this, and it'll be a deal-breaker for a group of people. What might be workable is to provide options for both. Decide whichever is going to be the default, and then put in a sidebar for the other people.</p><p></p><p>I vote for the consolidated skills by the way. I think 8 years of the d20 skill system is long enough to allow for the condensed skills to flex their legs a bit. It's condensed d20, let's condense that bad-boy.</p><p></p><p>Easy foe generation.</p><p>I went ahead and bought Foe Factory modern, even though I'm running a fantasy game. I don't feel like waiting for some time in the future, but want to use it now. I'll do the legwork on my own to use it for creatures, but having some additional creature examples would be helpful. No, you don't have to toss in owlbears, but at least a few animals or something. Lions, giant boa constrictors, scarab beetles that strip the living flesh from you, or any of the other non-human antagonists. Heck, maybe even a mutated Gorilla or something.</p><p></p><p>True20 vs standalone.</p><p>Blue Rose seemed pretty interesting to me, and so did Mutants & Masterminds 1E. True20? Not really interested. It doesn't seem that stripped down to me. Sure it trimmed some stuff, but it's not like it's suddenly into rules-light territory.</p><p></p><p>What I'd like to see.</p><p>Compatibility. People already have money invested in their products, and while a simpler version of d20 would appeal to some folks, people aren't really going to be wild with the idea of not being able to use their favorite whatever, or having to jump through all sorts of hoops in order to do so. Show what a typical character build would look like using the default d20 rules, and then show what you toss or fold into something else to arrive at the same character using the new system. A couple of different examples like that showing a couple of different types of characters, and I'd be much more likely to get the product.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3938464, member: 43283"] A few different points: Skills. *sigh* You're going to have 2 groups here. The first screams if you consolidate it, and thinks that SWSE is killing puppies because of how it deals with skills. The second will moan and complain about how you're going for a stripped down system, but chose to include the clunky skill system, and how you should consolidate it. And cue a bunch of other people to argue about the "logical" way to consolidate them. You're not going to win on this, and it'll be a deal-breaker for a group of people. What might be workable is to provide options for both. Decide whichever is going to be the default, and then put in a sidebar for the other people. I vote for the consolidated skills by the way. I think 8 years of the d20 skill system is long enough to allow for the condensed skills to flex their legs a bit. It's condensed d20, let's condense that bad-boy. Easy foe generation. I went ahead and bought Foe Factory modern, even though I'm running a fantasy game. I don't feel like waiting for some time in the future, but want to use it now. I'll do the legwork on my own to use it for creatures, but having some additional creature examples would be helpful. No, you don't have to toss in owlbears, but at least a few animals or something. Lions, giant boa constrictors, scarab beetles that strip the living flesh from you, or any of the other non-human antagonists. Heck, maybe even a mutated Gorilla or something. True20 vs standalone. Blue Rose seemed pretty interesting to me, and so did Mutants & Masterminds 1E. True20? Not really interested. It doesn't seem that stripped down to me. Sure it trimmed some stuff, but it's not like it's suddenly into rules-light territory. What I'd like to see. Compatibility. People already have money invested in their products, and while a simpler version of d20 would appeal to some folks, people aren't really going to be wild with the idea of not being able to use their favorite whatever, or having to jump through all sorts of hoops in order to do so. Show what a typical character build would look like using the default d20 rules, and then show what you toss or fold into something else to arrive at the same character using the new system. A couple of different examples like that showing a couple of different types of characters, and I'd be much more likely to get the product. [/QUOTE]
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