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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="jaerdaph" data-source="post: 3940668" data-attributes="member: 3398"><p>Fair enough. I have to admit that I like the stipped down aproach you're proposing here (I can certainly see myself trying this system for quick spur of the moment pickup games, for example, and the existence of a free SRD for the game would go a long way towards making that possible). </p><p></p><p>One thing that I see as integral to a rules-light/stripped down game engine is ease of GM prep: Not only should one be able to learn the rules faster and have actual play go faster, the GM should be able to prep an adventure in a much shorter amount of time as well. Will that be something you will address directly (not just implied indirectly by the rules)? I think you'd agree ease of GM prep is a very big selling point, if not just to save time in our busy 21st century lives, than to save time for concentrating on the creative elements of the story we want to tell (the so-called "fluff"). </p><p></p><p>And thanks for reminding me of the positive aspects of the so-called fracturing I brought up - Adamant Entertainment has always been a generous supporter of the d20 OGL movement with their OGC declarations, allowing for others to take things in other directions as they do the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jaerdaph, post: 3940668, member: 3398"] Fair enough. I have to admit that I like the stipped down aproach you're proposing here (I can certainly see myself trying this system for quick spur of the moment pickup games, for example, and the existence of a free SRD for the game would go a long way towards making that possible). One thing that I see as integral to a rules-light/stripped down game engine is ease of GM prep: Not only should one be able to learn the rules faster and have actual play go faster, the GM should be able to prep an adventure in a much shorter amount of time as well. Will that be something you will address directly (not just implied indirectly by the rules)? I think you'd agree ease of GM prep is a very big selling point, if not just to save time in our busy 21st century lives, than to save time for concentrating on the creative elements of the story we want to tell (the so-called "fluff"). And thanks for reminding me of the positive aspects of the so-called fracturing I brought up - Adamant Entertainment has always been a generous supporter of the d20 OGL movement with their OGC declarations, allowing for others to take things in other directions as they do the same. :) [/QUOTE]
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