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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="Pat" data-source="post: 4003403" data-attributes="member: 40088"><p>The system sounds appealing. But why not make Perception a save? </p><p></p><p>Saves represent a character's ability to react in critical situations. Whether it's resisting torture, throwing off a disease, or dodging an eldritch blast, it's purely a response to a situation. React, not act. Do you notice that platoon of Nazis hidden in the underbrush? The GM makes the save for you. Are you surprised when they jump you? Make a save. This has the advantage that, unlike abilities, saves scale with level. And unlike skills, you're not entirely out of luck if you didn't train in it.</p><p></p><p>It won't cover active searching, but it's simple enough to leave Search tied to Intelligence (or even Wisdom). Active searching has more to do with training, diligence, and attention to detail than the ability to quickly apprehend and process information, anyway.</p><p></p><p>Wisdom works quite well as the basis for the save, since the ability covers both intuition and perception. Then just shift Will from Wisdom to Charisma. After all, Charisma encroaches on Wisdom's territory. While Wisdom is explicitly defined as willpower (as well as intuition and perception), Charisma is actual strength or force of personality. Linking a commanding presence and a stern resolve is probably even better than linking a keen intuition with willpower. One bonus is that even in combat-heavy games, Charisma would still have a use. No more dump stat.</p><p></p><p>This is slightly out of tune with the default d20 System, but it's probably a closer match than adding a new ability score and rearranging all the skills. Though since the focus is more on the reactive aspects, Notice or Alertness might be a better name for the save than Perception.</p></blockquote><p></p>
[QUOTE="Pat, post: 4003403, member: 40088"] The system sounds appealing. But why not make Perception a save? Saves represent a character's ability to react in critical situations. Whether it's resisting torture, throwing off a disease, or dodging an eldritch blast, it's purely a response to a situation. React, not act. Do you notice that platoon of Nazis hidden in the underbrush? The GM makes the save for you. Are you surprised when they jump you? Make a save. This has the advantage that, unlike abilities, saves scale with level. And unlike skills, you're not entirely out of luck if you didn't train in it. It won't cover active searching, but it's simple enough to leave Search tied to Intelligence (or even Wisdom). Active searching has more to do with training, diligence, and attention to detail than the ability to quickly apprehend and process information, anyway. Wisdom works quite well as the basis for the save, since the ability covers both intuition and perception. Then just shift Will from Wisdom to Charisma. After all, Charisma encroaches on Wisdom's territory. While Wisdom is explicitly defined as willpower (as well as intuition and perception), Charisma is actual strength or force of personality. Linking a commanding presence and a stern resolve is probably even better than linking a keen intuition with willpower. One bonus is that even in combat-heavy games, Charisma would still have a use. No more dump stat. This is slightly out of tune with the default d20 System, but it's probably a closer match than adding a new ability score and rearranging all the skills. Though since the focus is more on the reactive aspects, Notice or Alertness might be a better name for the save than Perception. [/QUOTE]
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