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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="GMSkarka" data-source="post: 4127494" data-attributes="member: 763"><p>Just to give you a sneak peak at what we're doing, here's a summary of the developments of the Odyssey System:</p><p></p><p><strong>ABILITIES</strong></p><p>• Abilities are rated in bonuses only (+1, +2, etc.), rather than numeric scale.</p><p>• New Ability added: Perception</p><p>• All Saving Throws are simple ability checks, plus half the character level. (Reflex = DEX, Willpower = WIS, etc.) It is possible to have a "Save" based on any ability.</p><p></p><p><strong>CLASSES:</strong></p><p>• No Character Classes: Everybody is a single "class" -- Occupations give you your basic areas of expertise, and all of the old class abilities are found in Edges (q.v.) which allow players to mix-and-match to their heart's content. </p><p></p><p><strong>SKILLS</strong></p><p>• Eliminated entirely -- Everything handled via Ability checks, plus half-level bonus for normal use, full-level bonus for occupational areas of expertise, and/or bonuses from Edges. (For example: a hero could use DEX to drive, but would only get a regular DEX check + 1/2 their level. A hero with a "Formula One Driver" occupation would get a DEX check + their full level, and a hero with a "Born Behind The Wheel" Edge would get additional bonuses.)</p><p></p><p><strong>EDGES</strong></p><p>• Both Feats and class Talents have been eliminated (kinda-sorta) -- replaced with Edges, which combine their functions. Edges are nifties -- stuff you can do. An Odyssey PC gets 2 Edges per level. Some Edges have pre-reqs, some don't. Players create custom characters through their choice of Edges.</p><p></p><p><strong>COMBAT & ACTION</strong></p><p>• No Hit Points -- Toughness Save (CON) (similar to M&M from Green Ronin), but with results tracked on a Condition Chart.</p><p>• Initiative -- Ability check, using average of DEX & PER</p><p>• Attack: DEX or STR + character level + Edge bonuses</p><p>• Defense: STR (blocking in melee) or DEX (avoidance in melee or ranged) + character level + Edge bonuses.</p><p>• Chase Rules based on HOT PURSUIT (<a href="http://adamant.rpgnow.com/product_info.php?products_id=18966&it=1" target="_blank">check it out</a> for a preview)</p><p>• Stunt Point system from MARS. (In short, a roll of 20 gives you a Stunt Point, which is set aside, to be spent later for automatic successes, to gain the use of an Edge you don't have, to bring about a fortunate circumstance, to negate a hit against you, to instantly kill a minor NPC, etc.)</p><p></p><p><strong>SFX SYSTEMS</strong></p><p>• Spells, Psionics, etc. -- Adapted from the SRD or other Open versions, to show how easy the conversion is. Full conversion examples provided in detail.</p><p></p><p><strong>NPCS</strong></p><p>• Using <a href="http://adamant.rpgnow.com/product_info.php?products_id=51080" target="_blank">FOE FACTORY</a> style NPC Creation</p><p></p><p>There's more, of course, but that's a peek at what we're up to.</p></blockquote><p></p>
[QUOTE="GMSkarka, post: 4127494, member: 763"] Just to give you a sneak peak at what we're doing, here's a summary of the developments of the Odyssey System: [b]ABILITIES[/b] • Abilities are rated in bonuses only (+1, +2, etc.), rather than numeric scale. • New Ability added: Perception • All Saving Throws are simple ability checks, plus half the character level. (Reflex = DEX, Willpower = WIS, etc.) It is possible to have a "Save" based on any ability. [b]CLASSES:[/b] • No Character Classes: Everybody is a single "class" -- Occupations give you your basic areas of expertise, and all of the old class abilities are found in Edges (q.v.) which allow players to mix-and-match to their heart's content. [b]SKILLS[/b] • Eliminated entirely -- Everything handled via Ability checks, plus half-level bonus for normal use, full-level bonus for occupational areas of expertise, and/or bonuses from Edges. (For example: a hero could use DEX to drive, but would only get a regular DEX check + 1/2 their level. A hero with a "Formula One Driver" occupation would get a DEX check + their full level, and a hero with a "Born Behind The Wheel" Edge would get additional bonuses.) [b]EDGES[/b] • Both Feats and class Talents have been eliminated (kinda-sorta) -- replaced with Edges, which combine their functions. Edges are nifties -- stuff you can do. An Odyssey PC gets 2 Edges per level. Some Edges have pre-reqs, some don't. Players create custom characters through their choice of Edges. [b]COMBAT & ACTION[/b] • No Hit Points -- Toughness Save (CON) (similar to M&M from Green Ronin), but with results tracked on a Condition Chart. • Initiative -- Ability check, using average of DEX & PER • Attack: DEX or STR + character level + Edge bonuses • Defense: STR (blocking in melee) or DEX (avoidance in melee or ranged) + character level + Edge bonuses. • Chase Rules based on HOT PURSUIT ([url=http://adamant.rpgnow.com/product_info.php?products_id=18966&it=1]check it out[/url] for a preview) • Stunt Point system from MARS. (In short, a roll of 20 gives you a Stunt Point, which is set aside, to be spent later for automatic successes, to gain the use of an Edge you don't have, to bring about a fortunate circumstance, to negate a hit against you, to instantly kill a minor NPC, etc.) [b]SFX SYSTEMS[/b] • Spells, Psionics, etc. -- Adapted from the SRD or other Open versions, to show how easy the conversion is. Full conversion examples provided in detail. [b]NPCS[/b] • Using [url=http://adamant.rpgnow.com/product_info.php?products_id=51080]FOE FACTORY[/url] style NPC Creation There's more, of course, but that's a peek at what we're up to. [/QUOTE]
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