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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="breschau" data-source="post: 4129084" data-attributes="member: 52376"><p>Good luck with the project. I have liked Thrilling Tales in the past so I was look forward to the new release. I can't say the updates you've provided since the op have excited me all that much.</p><p></p><p>Abilities:</p><p>Finally! I've hated the pointless ability scores since day one of 3rd edition. You guys and True20, oot. That makes two games without the scores. Let's campaign for more.</p><p></p><p>Skills:</p><p>I haven't played without skills since the days of AD&D. I have no interest in going back to a skill-less system. Using an occupation system to hide the skills is a bit of an over-reach. Considering what a crucial role skills play in <em>all</em> the source material (i.e. pulp magazine shorts, pulp novels, pulp serials, etc), that's going to be a hard sell for the dedicated pulpster.</p><p></p><p>Perception:</p><p>You could go so many routes with this instead of adding a new ability. I'm hoping a 4E knock-off of Take 10 with which ever version you do. I'm so tired of knowing something's going on when I have to roll, but know I'm not aware of it because of a bad roll. You could do and average of Int, Wis, Cha bonus (to cover all the mental abilities). You could go with the best of all three, the best of any two, etc. There's many ways to do this without adding another ability.</p><p></p><p>Damage:</p><p>I love M&M and think that's so much easier than tracking hp.</p></blockquote><p></p>
[QUOTE="breschau, post: 4129084, member: 52376"] Good luck with the project. I have liked Thrilling Tales in the past so I was look forward to the new release. I can't say the updates you've provided since the op have excited me all that much. Abilities: Finally! I've hated the pointless ability scores since day one of 3rd edition. You guys and True20, oot. That makes two games without the scores. Let's campaign for more. Skills: I haven't played without skills since the days of AD&D. I have no interest in going back to a skill-less system. Using an occupation system to hide the skills is a bit of an over-reach. Considering what a crucial role skills play in [i]all[/i] the source material (i.e. pulp magazine shorts, pulp novels, pulp serials, etc), that's going to be a hard sell for the dedicated pulpster. Perception: You could go so many routes with this instead of adding a new ability. I'm hoping a 4E knock-off of Take 10 with which ever version you do. I'm so tired of knowing something's going on when I have to roll, but know I'm not aware of it because of a bad roll. You could do and average of Int, Wis, Cha bonus (to cover all the mental abilities). You could go with the best of all three, the best of any two, etc. There's many ways to do this without adding another ability. Damage: I love M&M and think that's so much easier than tracking hp. [/QUOTE]
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The Odyssey System -- Stripped-down Hot Rod d20 rules
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