Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Odyssey System -- Stripped-down Hot Rod d20 rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="breschau" data-source="post: 4130395" data-attributes="member: 52376"><p>Yes, the ships move at the speed of plot in fiction, but this is an rpg based on that fiction. This rpg will also involve that most dastardly cad, the gamer. Those gamers are a nasty bunch. If you give them something like you described above, they will all be Savage and Shadow. I know you will say that's the point, and I almost agree. You're forgetting the Fabulous Five and Pat. You're forgetting all the Shadow's agents. There has to be some limits otherwise the players can do anything. That's not fun. If they can make any kind of check then why team up? Sure, Savage gets a +2 to invention, and Shadow a +2 to investigation, but that's not fun.</p><p></p><p></p><p></p><p>You're right that with ability checks replacing skills, everyone does have a shot at doing everything, but, that's the way it is now, with skills. You are right that with your occupational bonuses to certain checks, that adds to the character, but, I call them trained skills.</p><p></p><p>My point here is I see no point in taking the system far afield. The OGL comes with feats and skills. You're essentially renaming them Edges and "occupational areas of knowledge" respectively, that seems silly and wasteful to me. Why do that when the function almost identically? It doesn't make sense that you would do this unless you plan on claiming them as Product Identity. This move does make sense from a publisher's stand point, but you've already stated, and we can all see, that they're the same. </p><p></p><p>Your example of Savage and Shadow can be used for either of our arguments though. Again, you call them OAoK I call them trained skills.</p></blockquote><p></p>
[QUOTE="breschau, post: 4130395, member: 52376"] Yes, the ships move at the speed of plot in fiction, but this is an rpg based on that fiction. This rpg will also involve that most dastardly cad, the gamer. Those gamers are a nasty bunch. If you give them something like you described above, they will all be Savage and Shadow. I know you will say that's the point, and I almost agree. You're forgetting the Fabulous Five and Pat. You're forgetting all the Shadow's agents. There has to be some limits otherwise the players can do anything. That's not fun. If they can make any kind of check then why team up? Sure, Savage gets a +2 to invention, and Shadow a +2 to investigation, but that's not fun. You're right that with ability checks replacing skills, everyone does have a shot at doing everything, but, that's the way it is now, with skills. You are right that with your occupational bonuses to certain checks, that adds to the character, but, I call them trained skills. My point here is I see no point in taking the system far afield. The OGL comes with feats and skills. You're essentially renaming them Edges and "occupational areas of knowledge" respectively, that seems silly and wasteful to me. Why do that when the function almost identically? It doesn't make sense that you would do this unless you plan on claiming them as Product Identity. This move does make sense from a publisher's stand point, but you've already stated, and we can all see, that they're the same. Your example of Savage and Shadow can be used for either of our arguments though. Again, you call them OAoK I call them trained skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Odyssey System -- Stripped-down Hot Rod d20 rules
Top