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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4132594" data-attributes="member: 43283"><p>First, I'll note that I have never seen a skill system that everybody has liked in the past 20 years of playing rpgs.</p><p></p><p>For example, people are apparently arguing over the skill system presented in Pathfinder, with some folks like it, and others wanting to stay with the default 3.5 skill system. I for one happen to strongly disike the default 3.x skill system.</p><p></p><p>Second, there was this:</p><p></p><p></p><p></p><p>So it seems like it's really not going to be a problem either way.</p><p></p><p></p><p></p><p>I would imagine that part of it is that whole "tone" thing. Renaming something helps to establish the overall tone and feel for what a character is and what the setting is like. It can be a subtle thing at times, but what you call something can really influence people's perceptions of it, even if mechanically it's the exact same thing.</p><p></p><p>Renaming is also helpful because it means you don't have explanations that go, "Feats in this game aren't actually like Feats in d20. Instead, a Feat in the Odyssey system [blah blah blah]".</p><p></p><p></p><p></p><p>Thank you dear god. I really do wish that this was more common. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>I'm one of those folks that's fine with actually starting a game and not doing the whole zero-to-hero thing that prevades the hobby. So starting charcters at different levels isn't a problem for me.</p><p></p><p>I do wonder though how it's going to play out in this particular case. d20 seems to be a bit twitchier in terms of having characters of different levels together. A system like Buffy handles the power difference between the Slayer and supporting heroes using Drama Points. For those that aren't familiar with them, Drama Points can be spent in game to help hit things, reduce the amount of damage taken, and other stuff. Kind of like Action Points in d20, but actually useful.</p><p></p><p>Is Odyssey going to be employing a similar mechanic to handle this sort of thing? Or is it going to be left to the realm of the individual GM to sort it out?</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4132594, member: 43283"] First, I'll note that I have never seen a skill system that everybody has liked in the past 20 years of playing rpgs. For example, people are apparently arguing over the skill system presented in Pathfinder, with some folks like it, and others wanting to stay with the default 3.5 skill system. I for one happen to strongly disike the default 3.x skill system. Second, there was this: So it seems like it's really not going to be a problem either way. I would imagine that part of it is that whole "tone" thing. Renaming something helps to establish the overall tone and feel for what a character is and what the setting is like. It can be a subtle thing at times, but what you call something can really influence people's perceptions of it, even if mechanically it's the exact same thing. Renaming is also helpful because it means you don't have explanations that go, "Feats in this game aren't actually like Feats in d20. Instead, a Feat in the Odyssey system [blah blah blah]". Thank you dear god. I really do wish that this was more common. :( I'm one of those folks that's fine with actually starting a game and not doing the whole zero-to-hero thing that prevades the hobby. So starting charcters at different levels isn't a problem for me. I do wonder though how it's going to play out in this particular case. d20 seems to be a bit twitchier in terms of having characters of different levels together. A system like Buffy handles the power difference between the Slayer and supporting heroes using Drama Points. For those that aren't familiar with them, Drama Points can be spent in game to help hit things, reduce the amount of damage taken, and other stuff. Kind of like Action Points in d20, but actually useful. Is Odyssey going to be employing a similar mechanic to handle this sort of thing? Or is it going to be left to the realm of the individual GM to sort it out? [/QUOTE]
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