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The Odyssey System -- Stripped-down Hot Rod d20 rules
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<blockquote data-quote="doghead" data-source="post: 4139254" data-attributes="member: 8243"><p>OGL - Odyssey System</p><p></p><p>I haven't read the whole thread, so some of this may no longer be relevant. But based on the first post -</p><p></p><p>- No Character Classes - I like this idea conceptually. I scratched out a classless character generation system based on DrSpunji's much superior version. It used points for buying skills points, feats and class abilities from the core rules. It was a bit rough and ready, but I had about a dozen players generate characters using it, and overall, the resulting characters were really interesting.</p><p></p><p>- No class-based Saving Throws - Again, this works for me. I usually play at the shallow end of the pool, and saving throws rarely seem to play a big role in defining the characters. So yeah, something else I don't have to manage. Good.</p><p></p><p>- No Hit Points - I don't like the d20 hp (and AC) system. Generally, I use Ken Hood's GnG combat system. Everything has 25 hp's, armour works as damage reduction. It also incorporates penalties for being wounded. Another plus. I have the SWSE rules, but I can't remember exactly how the system works. Didn't make that much of an impression then.</p><p></p><p>- Perception as an Ability Score - Nah. This is one thing that would be an automatic turn off. I don't want another stat to deal with. Especially as Wisdom (as a measure of the character's ability to perceive the world clearly) works fine for me. It doesn't add anything of great value, but adds another complication to conversion.</p><p></p><p>- Stripped-down skill list, plus Training - I'm not sure on this one. As I said in the Pathfinder skill thread, my biggest problem with 3.5 skill system is the class and cross class distinction. In a classless system, one point equals one skill rank, easy. In my classless system, it cost one point to get [INT] skill points/ranks. IIRC, players tended to grab quite a few skills.</p><p></p><p>I do tend to combine Spot/Listen and MS/Hide and Climb/Balance for simplicity sake. Recently I have started using a even more simplified system for NPC's - Area of Expertise, Combat, Knowledge, Mobility, Perception, Social, Stealth. I've just started this, its a bit of a work ini progress. I use circumstance mods to adjust them as I think necessary. But overall, the skill list in 3.5 isn't that large, so for me, its not a major issue.</p><p></p><p>- SC2.0-style NPC creation - don't know this system.</p><p></p><p>I think that these are going to be interesting times for the d20 market. There are a number of alternatives to 4E out there, and more coming. To survive, a system is going to need to fight for its market share. Clearly defining what it is intended to do (and successfully doing it) will be important. Pathfinder I think is in a strong position here so long it sticks to its design principles. I also think product support is going to play a big role in whether a system survives or not.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4139254, member: 8243"] OGL - Odyssey System I haven't read the whole thread, so some of this may no longer be relevant. But based on the first post - - No Character Classes - I like this idea conceptually. I scratched out a classless character generation system based on DrSpunji's much superior version. It used points for buying skills points, feats and class abilities from the core rules. It was a bit rough and ready, but I had about a dozen players generate characters using it, and overall, the resulting characters were really interesting. - No class-based Saving Throws - Again, this works for me. I usually play at the shallow end of the pool, and saving throws rarely seem to play a big role in defining the characters. So yeah, something else I don't have to manage. Good. - No Hit Points - I don't like the d20 hp (and AC) system. Generally, I use Ken Hood's GnG combat system. Everything has 25 hp's, armour works as damage reduction. It also incorporates penalties for being wounded. Another plus. I have the SWSE rules, but I can't remember exactly how the system works. Didn't make that much of an impression then. - Perception as an Ability Score - Nah. This is one thing that would be an automatic turn off. I don't want another stat to deal with. Especially as Wisdom (as a measure of the character's ability to perceive the world clearly) works fine for me. It doesn't add anything of great value, but adds another complication to conversion. - Stripped-down skill list, plus Training - I'm not sure on this one. As I said in the Pathfinder skill thread, my biggest problem with 3.5 skill system is the class and cross class distinction. In a classless system, one point equals one skill rank, easy. In my classless system, it cost one point to get [INT] skill points/ranks. IIRC, players tended to grab quite a few skills. I do tend to combine Spot/Listen and MS/Hide and Climb/Balance for simplicity sake. Recently I have started using a even more simplified system for NPC's - Area of Expertise, Combat, Knowledge, Mobility, Perception, Social, Stealth. I've just started this, its a bit of a work ini progress. I use circumstance mods to adjust them as I think necessary. But overall, the skill list in 3.5 isn't that large, so for me, its not a major issue. - SC2.0-style NPC creation - don't know this system. I think that these are going to be interesting times for the d20 market. There are a number of alternatives to 4E out there, and more coming. To survive, a system is going to need to fight for its market share. Clearly defining what it is intended to do (and successfully doing it) will be important. Pathfinder I think is in a strong position here so long it sticks to its design principles. I also think product support is going to play a big role in whether a system survives or not. doghead aka thotd [/QUOTE]
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