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The Official Poll! What THREE things do you like most about D&D 5th Edition?
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6731234" data-attributes="member: 6801700"><p>I find myself in a place that doesn't seem as common (or perhaps more commonly touted) on these boards. I wasn't alive when the first few renditions of the game were made, and my introduction to D&D (and table top roleplaying as a whole) came with 4e. I loved it, and I still do. </p><p></p><p>But then came 5e, and something just felt so very right about it. Everything just seemed to "fit" into what I had always imagined D&D to be, but it also felt accessible, and mostly fun. </p><p></p><p>Of my personal 3, I chose the magic system (Traditional Vancian casting, as far as my understanding went, seemed crazy, and odd. Why would I forget how to cast fireball if I still have the arcane reserves to cast spells at that level?), bounded accuracy (I like a hoard of goblins still being nothing to scoff at at higher levels, in huge contrast to 4e), and magic items not being required. I came from the character builder, where we basically just "went to the magic item shop" and picked out what we wanted. The way magic items are handled in 5e just makes them feel much more special.</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6731234, member: 6801700"] I find myself in a place that doesn't seem as common (or perhaps more commonly touted) on these boards. I wasn't alive when the first few renditions of the game were made, and my introduction to D&D (and table top roleplaying as a whole) came with 4e. I loved it, and I still do. But then came 5e, and something just felt so very right about it. Everything just seemed to "fit" into what I had always imagined D&D to be, but it also felt accessible, and mostly fun. Of my personal 3, I chose the magic system (Traditional Vancian casting, as far as my understanding went, seemed crazy, and odd. Why would I forget how to cast fireball if I still have the arcane reserves to cast spells at that level?), bounded accuracy (I like a hoard of goblins still being nothing to scoff at at higher levels, in huge contrast to 4e), and magic items not being required. I came from the character builder, where we basically just "went to the magic item shop" and picked out what we wanted. The way magic items are handled in 5e just makes them feel much more special. [/QUOTE]
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Community
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The Official Poll! What THREE things do you like most about D&D 5th Edition?
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