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The Official Poll! What THREE things do you like most about D&D 5th Edition?
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<blockquote data-quote="pdegan2814" data-source="post: 6732389" data-attributes="member: 6801202"><p>I'm someone who hasn't played D&D in over 20 years, since the AD&D/2nd Edition transition period, and back then we weren't very hardcore players. I was exposed to 5th Edition through the Critical Role web series on Geek & Sundry, and was impressed with how easy it was to pick up on how the rules worked(though it helped that Matt Mercer is a fantastic DM who does a great job managing the game). Now that I'm playing, I'm even more impressed at how easy it was to jump right in. The Backgrounds portion of character creation are a great way to add flavor, and they leave room for each player to individualize them. The advantage/disadvantage mechanic is very cool. But mostly I just think the rules are just very well structured so that they don't get in the way of a good role-playing experience, especially the skill proficiency & saving throw system. The whole system seems like it was designed to make it easy for a DM to tweak things for their individual campaigns, and easy for Wizards to add new elements without breaking the existing ones.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6732389, member: 6801202"] I'm someone who hasn't played D&D in over 20 years, since the AD&D/2nd Edition transition period, and back then we weren't very hardcore players. I was exposed to 5th Edition through the Critical Role web series on Geek & Sundry, and was impressed with how easy it was to pick up on how the rules worked(though it helped that Matt Mercer is a fantastic DM who does a great job managing the game). Now that I'm playing, I'm even more impressed at how easy it was to jump right in. The Backgrounds portion of character creation are a great way to add flavor, and they leave room for each player to individualize them. The advantage/disadvantage mechanic is very cool. But mostly I just think the rules are just very well structured so that they don't get in the way of a good role-playing experience, especially the skill proficiency & saving throw system. The whole system seems like it was designed to make it easy for a DM to tweak things for their individual campaigns, and easy for Wizards to add new elements without breaking the existing ones. [/QUOTE]
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Community
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The Official Poll! What THREE things do you like most about D&D 5th Edition?
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