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The Official Poll! What THREE things do you like most about D&D 5th Edition?
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<blockquote data-quote="Mercule" data-source="post: 6742456" data-attributes="member: 5100"><p>2E was a reasonable progression from 1E (well, besides introducing Rangers w/ TWF). It gave some good evolutionary things, like making non-weapon proficiencies core -- even though the 2E mechanics for them sucked, it was a necessary step. Also, adding in the idea of domains/spheres for clerics.</p><p></p><p>I'd say 5E is what 3E should have been. I don't think we could have gotten to 5E without 3E, but it rolled back almost as much to AD&D as it carried forward from 3E. 4E is a completely different beast that I don't feel (emphasis on IMO) is really "D&D"; it made too many sacred burgers and any influence it had on 5E is almost as watered down as, say, the influence Fate aspects and fate points may have had on Inspiration and traits.</p><p></p><p>Tangentially, based on many other conversations since I first voted, that I should have selected "magic system", probably over "old school 'feel'". The "old school" that I feel is "DM empowerment", for which I also voted. The way Wizards and Clerics now prepare spells is such a simple change, but it takes them from "never play because I hate Jack Vance (misplaced rage, I know)" to "I'd happily play one". That's a big deal and solves one of my long-term issues with the game.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6742456, member: 5100"] 2E was a reasonable progression from 1E (well, besides introducing Rangers w/ TWF). It gave some good evolutionary things, like making non-weapon proficiencies core -- even though the 2E mechanics for them sucked, it was a necessary step. Also, adding in the idea of domains/spheres for clerics. I'd say 5E is what 3E should have been. I don't think we could have gotten to 5E without 3E, but it rolled back almost as much to AD&D as it carried forward from 3E. 4E is a completely different beast that I don't feel (emphasis on IMO) is really "D&D"; it made too many sacred burgers and any influence it had on 5E is almost as watered down as, say, the influence Fate aspects and fate points may have had on Inspiration and traits. Tangentially, based on many other conversations since I first voted, that I should have selected "magic system", probably over "old school 'feel'". The "old school" that I feel is "DM empowerment", for which I also voted. The way Wizards and Clerics now prepare spells is such a simple change, but it takes them from "never play because I hate Jack Vance (misplaced rage, I know)" to "I'd happily play one". That's a big deal and solves one of my long-term issues with the game. [/QUOTE]
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The Official Poll! What THREE things do you like most about D&D 5th Edition?
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