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The OGL 1.1 is not an Open License
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<blockquote data-quote="robconley" data-source="post: 8866827" data-attributes="member: 5636"><p>I am wondering what the impact of Section 9 will be. I think to figure that out we will have to wait for the actual text of OGL 1.1 If they still use the same term "open game content" things will get interesting for the use of OGL 1.0a material with OGL 1.1.</p><p></p><p>The most expansive view is that OGL 1.1 users will be able to use OGL 1.0a and OGL 1.0 content. But you can't go back.</p><p></p><p>The more narrow view is that Section 9 and Section 12 are in conflict if a later version of the OGL imposes additional restrictions. Which given the press release is something Wizards wishes to do.</p><p></p><p></p><p></p><p>This is guessing but if OGL 1.1 doesn't have Section 9 then the only permission an author has to use the OneD&D content they release is OGL 1.1. They can't go back unless the license attached to the content lets them.</p></blockquote><p></p>
[QUOTE="robconley, post: 8866827, member: 5636"] I am wondering what the impact of Section 9 will be. I think to figure that out we will have to wait for the actual text of OGL 1.1 If they still use the same term "open game content" things will get interesting for the use of OGL 1.0a material with OGL 1.1. The most expansive view is that OGL 1.1 users will be able to use OGL 1.0a and OGL 1.0 content. But you can't go back. The more narrow view is that Section 9 and Section 12 are in conflict if a later version of the OGL imposes additional restrictions. Which given the press release is something Wizards wishes to do. This is guessing but if OGL 1.1 doesn't have Section 9 then the only permission an author has to use the OneD&D content they release is OGL 1.1. They can't go back unless the license attached to the content lets them. [/QUOTE]
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