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The OGL 1.1 is not an Open License
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<blockquote data-quote="see" data-source="post: 8872368" data-attributes="member: 10531"><p>Well, the way <em>I'd</em> do it, hypothetically, wouldn't be <em>particularly</em> bait-and-switch-like; the "New Classification Content" would for all practical purposes be "Open Game Content for the OGL 1.1, but with a different label to stop people from arguing they can backport it to OGL 1.0a under that license's Section 9".</p><p></p><p>At which point, sure, there are people who can choose to try to do forward-compatible material under the OGL 1.0a. But everything they release is "Open Game Content" that publishers can use under the OGL 1.1 (since I provided for reusing Open Game Content under the OGL 1.1, and Section 9 of the OGL 1.0a says they can), while the stuff the OGL 1.1 publishers release as "New Classification Content" can't be dragged back into the 1.0a ecosystem. If in this hypothetical universe I had set up the carrots for using the new license and new SRD right, publishers pretty much go along and move into the OGL 1.1 universe rather than stick with the OGL 1.0a.</p><p></p><p>And, of course, to help make sure I'm doing things right, and the carrots are all attractive enough, I'd publicly release a draft of the OGL 1.1 in early 2023, a year or more in advance of the new edition, specifically so that I can get reactions and feedback in advance, and work out any rough spots necessary to gain the publishers' acceptance of the new approach.</p><p></p><p>Some people will still, of course, object; after all, my new OGL 1.1 is going to be more limited in what sorts of products can be made and has a royalty scheme. They would quite accurately say "The OGL 1.1 is not an Open License", at least per the original Open Gaming Foundation philosophy ("That game rules and material that use those rules, should be free to copy, modify and distribute.") But, a handful of disgruntled fans aren't what I'm worried about; I'm after publisher buy-in to a model that is more advantageous for WotC than the previous model.</p></blockquote><p></p>
[QUOTE="see, post: 8872368, member: 10531"] Well, the way [I]I'd[/I] do it, hypothetically, wouldn't be [I]particularly[/I] bait-and-switch-like; the "New Classification Content" would for all practical purposes be "Open Game Content for the OGL 1.1, but with a different label to stop people from arguing they can backport it to OGL 1.0a under that license's Section 9". At which point, sure, there are people who can choose to try to do forward-compatible material under the OGL 1.0a. But everything they release is "Open Game Content" that publishers can use under the OGL 1.1 (since I provided for reusing Open Game Content under the OGL 1.1, and Section 9 of the OGL 1.0a says they can), while the stuff the OGL 1.1 publishers release as "New Classification Content" can't be dragged back into the 1.0a ecosystem. If in this hypothetical universe I had set up the carrots for using the new license and new SRD right, publishers pretty much go along and move into the OGL 1.1 universe rather than stick with the OGL 1.0a. And, of course, to help make sure I'm doing things right, and the carrots are all attractive enough, I'd publicly release a draft of the OGL 1.1 in early 2023, a year or more in advance of the new edition, specifically so that I can get reactions and feedback in advance, and work out any rough spots necessary to gain the publishers' acceptance of the new approach. Some people will still, of course, object; after all, my new OGL 1.1 is going to be more limited in what sorts of products can be made and has a royalty scheme. They would quite accurately say "The OGL 1.1 is not an Open License", at least per the original Open Gaming Foundation philosophy ("That game rules and material that use those rules, should be free to copy, modify and distribute.") But, a handful of disgruntled fans aren't what I'm worried about; I'm after publisher buy-in to a model that is more advantageous for WotC than the previous model. [/QUOTE]
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