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<blockquote data-quote="pemerton" data-source="post: 8874011" data-attributes="member: 42582"><p>I think this is a contentious claim. As far as I can tell, D&D is predominantly a series of products that people purchase from WotC.</p><p></p><p>There are endless threads on this site alone about the Amazon sales rankings of D&D and PF books. If D&D was not predominantly a product, those threads would make no sense.</p><p></p><p>As far as D&D being a "movement", the only "movement" I've experienced in relation to D&D was waves of unrelenting hostility the last time I was predominantly a D&D gamer, ie the period around 2009-16.</p><p></p><p>I'm not sure what the "framework" is for D&D. You mean rolling a d20 for some bits of action resolution and results determination (mostly attacks and saves), and rolling various other dice for damage? My favourite implementation of those methods - 4e D&D - is regarded with something between negativity and scorn by most people who (to me) seem to think of themselves as guardians of the essence of D&D.</p><p></p><p>In any event, to me - particularly in the ways I've engaged with it over the past 6 or so years - D&D is predominantly a collection of settings and setting elements, and a certain idea about how adventure occurs in those settings and setting elements. I've used those setting elements - mostly the geography and history of the world of Greyhawk, but other ones too - in multiple games using multiple rule sets. (Torchbearer, Burning Wheel, Cortex+ Heroic and AD&D being the main ones in that time period.)</p><p></p><p>Putting to one side that the OSR is not based around the SRD as the essence of D&D, but rather around a series of earlier rulesets published in the 70s and early 80s, if the point of the OGL is what you say it is then that point has been realised, and whatever WotC does in the future won't change or undo it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8874011, member: 42582"] I think this is a contentious claim. As far as I can tell, D&D is predominantly a series of products that people purchase from WotC. There are endless threads on this site alone about the Amazon sales rankings of D&D and PF books. If D&D was not predominantly a product, those threads would make no sense. As far as D&D being a "movement", the only "movement" I've experienced in relation to D&D was waves of unrelenting hostility the last time I was predominantly a D&D gamer, ie the period around 2009-16. I'm not sure what the "framework" is for D&D. You mean rolling a d20 for some bits of action resolution and results determination (mostly attacks and saves), and rolling various other dice for damage? My favourite implementation of those methods - 4e D&D - is regarded with something between negativity and scorn by most people who (to me) seem to think of themselves as guardians of the essence of D&D. In any event, to me - particularly in the ways I've engaged with it over the past 6 or so years - D&D is predominantly a collection of settings and setting elements, and a certain idea about how adventure occurs in those settings and setting elements. I've used those setting elements - mostly the geography and history of the world of Greyhawk, but other ones too - in multiple games using multiple rule sets. (Torchbearer, Burning Wheel, Cortex+ Heroic and AD&D being the main ones in that time period.) Putting to one side that the OSR is not based around the SRD as the essence of D&D, but rather around a series of earlier rulesets published in the 70s and early 80s, if the point of the OGL is what you say it is then that point has been realised, and whatever WotC does in the future won't change or undo it. [/QUOTE]
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