Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Publishing Business & Licensing
The OGL 1.1 is not an Open License
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 8875697" data-attributes="member: 8461"><p>Again, that's not correct. You can release any Open Game Content released under any version of the Open Game License under any other version of the Open Game License, as per Section 9. The Section 2 prohibition on new restrictions prevents you from changing whichever version of the License you're publishing your Open Game Content under. So your OGL v1.0a has to read exactly the same as everyone else's OGL v1.0a (save for the Section 15 declarations). But if WotC wants to release a new iteration of the OGL, with different terms, they can, and presuming it doesn't go out of its way to prevent using Open Game Content published under it with earlier versions of the license, they can otherwise change it however they want, and it won't be a Section 2 violation.</p><p></p><p>That's not correct, as I've <a href="https://www.enworld.org/threads/wotc-announces-ogl-1-1-revised-terms-royalties-and-annual-revenue-reporting.693973/post-8866195" target="_blank">noted elsewhere</a>. The OGL v1.0 Section 7 says the following (emphasis mine):</p><p></p><p></p><p>While the OGL v1.0a Section 7 says the following (again, emphasis mine):</p><p></p><p></p><p>That's an additional restriction, since trademarks and registered trademarks <a href="https://corsearch.com/content-library/blog/tm-versus-r-whats-the-difference-and-why-does-it-matter/" target="_blank">are different</a> (and even have different symbols, the former being a delineated by a superscript TM while the latter is an R in a circle). Now, someone could conceivably argue that a blanket reference to "trademarks" is meant to be all trademarks, registered or not, but clearly someone at WotC didn't think so, since they made an entirely new version of the OGL to avoid that. Which means that yes, the OGL v1.0 didn't restrict you from indicating compatibility with <em>registered</em> trademarks, while the OGL v1.0a does. And yet there's clearly no Section 2 violation going on.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8875697, member: 8461"] Again, that's not correct. You can release any Open Game Content released under any version of the Open Game License under any other version of the Open Game License, as per Section 9. The Section 2 prohibition on new restrictions prevents you from changing whichever version of the License you're publishing your Open Game Content under. So your OGL v1.0a has to read exactly the same as everyone else's OGL v1.0a (save for the Section 15 declarations). But if WotC wants to release a new iteration of the OGL, with different terms, they can, and presuming it doesn't go out of its way to prevent using Open Game Content published under it with earlier versions of the license, they can otherwise change it however they want, and it won't be a Section 2 violation. That's not correct, as I've [URL='https://www.enworld.org/threads/wotc-announces-ogl-1-1-revised-terms-royalties-and-annual-revenue-reporting.693973/post-8866195']noted elsewhere[/URL]. The OGL v1.0 Section 7 says the following (emphasis mine): While the OGL v1.0a Section 7 says the following (again, emphasis mine): That's an additional restriction, since trademarks and registered trademarks [url=https://corsearch.com/content-library/blog/tm-versus-r-whats-the-difference-and-why-does-it-matter/]are different[/url] (and even have different symbols, the former being a delineated by a superscript TM while the latter is an R in a circle). Now, someone could conceivably argue that a blanket reference to "trademarks" is meant to be all trademarks, registered or not, but clearly someone at WotC didn't think so, since they made an entirely new version of the OGL to avoid that. Which means that yes, the OGL v1.0 didn't restrict you from indicating compatibility with [I]registered[/I] trademarks, while the OGL v1.0a does. And yet there's clearly no Section 2 violation going on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
The OGL 1.1 is not an Open License
Top