Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The OGL -- A Lesson for 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 5810946" data-attributes="member: 158"><p>One of the purposes of the OGL is to ensure the fanbase doesn't get offered the choice of "use a monopololistic product, or stop buying the kind of stuff you like." It's not to stagnate the game, and the OGL is anything but stagant. If I wanted, right now, I could make an OGL product that incorporated the core d20 mechanic, a modified FUDGE skill system, a modified spell point system from the Runic SRD, the combat stunts from Iron Heroes, and several new mechanics to fill in gaps and enhance the system, and release the whole thing as Open Content, and the thing would have as little to do with d20 as VW Beetles have to do with Ferraris. More to the point, I could do it with NO CHANCE of being sued, assuming I followed the license.</p><p></p><p>If it's good, and gets picked up by the gamer community, someone else takes it, modifies it, releases something else even better, and the whole community is enriched. What it DOES do, is ensure that if I release crap, then those mechanics get dropped by said community, and they keep playing what they want. Forward movement is not necessarily progress, and in my opinion the OGL ensures that forward movement for the sake of forward movement is curtailed, without stagnating progress.</p></blockquote><p></p>
[QUOTE="Henry, post: 5810946, member: 158"] One of the purposes of the OGL is to ensure the fanbase doesn't get offered the choice of "use a monopololistic product, or stop buying the kind of stuff you like." It's not to stagnate the game, and the OGL is anything but stagant. If I wanted, right now, I could make an OGL product that incorporated the core d20 mechanic, a modified FUDGE skill system, a modified spell point system from the Runic SRD, the combat stunts from Iron Heroes, and several new mechanics to fill in gaps and enhance the system, and release the whole thing as Open Content, and the thing would have as little to do with d20 as VW Beetles have to do with Ferraris. More to the point, I could do it with NO CHANCE of being sued, assuming I followed the license. If it's good, and gets picked up by the gamer community, someone else takes it, modifies it, releases something else even better, and the whole community is enriched. What it DOES do, is ensure that if I release crap, then those mechanics get dropped by said community, and they keep playing what they want. Forward movement is not necessarily progress, and in my opinion the OGL ensures that forward movement for the sake of forward movement is curtailed, without stagnating progress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The OGL -- A Lesson for 5E
Top