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The OGL -- A Lesson for 5E
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<blockquote data-quote="JohnRTroy" data-source="post: 5811505" data-attributes="member: 2732"><p>I'm really skeptical that the lack of an OGL is the reason for 4e relatively poor performance. </p><p></p><p>See, the OGL really means squat to the players. All the OGL does is give people the freedom to publish. We always had the freedom to create, make our own campaigns, play the way we want to, etc. The only benefit the OGL really has is for publishing. And to be honest, not every player or even DM wants to publish their stuff.</p><p></p><p>I find it a little odd that most of the debate about the OGL is with the fans rather than publishers, and I rarely see any high-tier publishers in the debate. For some, the OGL is a purpose, similar to the philosophy of Open Source, etc, and less about the game itself. I think a lot of people disliked 4e because of it's break with tradition, and I doubt even an OGL version of the rules would have helped.</p><p></p><p>I'd love to see a good analysis of the pros and cons done by people who actually understand the business--economics who have studied what happens when products become commodities, etc. But that's rare to find here.</p><p></p><p>In any case, licensing is a business decision and it must be done first and foremost as a business. So I suspect we will get a more traditional license from them--probably not as paranoid as the GSL, but I doubt they'll just license the core rules like the OGL.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 5811505, member: 2732"] I'm really skeptical that the lack of an OGL is the reason for 4e relatively poor performance. See, the OGL really means squat to the players. All the OGL does is give people the freedom to publish. We always had the freedom to create, make our own campaigns, play the way we want to, etc. The only benefit the OGL really has is for publishing. And to be honest, not every player or even DM wants to publish their stuff. I find it a little odd that most of the debate about the OGL is with the fans rather than publishers, and I rarely see any high-tier publishers in the debate. For some, the OGL is a purpose, similar to the philosophy of Open Source, etc, and less about the game itself. I think a lot of people disliked 4e because of it's break with tradition, and I doubt even an OGL version of the rules would have helped. I'd love to see a good analysis of the pros and cons done by people who actually understand the business--economics who have studied what happens when products become commodities, etc. But that's rare to find here. In any case, licensing is a business decision and it must be done first and foremost as a business. So I suspect we will get a more traditional license from them--probably not as paranoid as the GSL, but I doubt they'll just license the core rules like the OGL. [/QUOTE]
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The OGL -- A Lesson for 5E
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