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The OGL -- Just What's Going On?
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<blockquote data-quote="WisdomOfWombats" data-source="post: 8882232" data-attributes="member: 6973514"><p>To me this all looks terribly self-inflicted by the creative companies. Everyone currently is/was jumping on the train to profit from D&D 5e. On the positive side, using D&D 5e as vehicle increased the customer base. Kickstarters who would have struggled to get a five digit pledge amount could easily generate 6 digit amounts by catering to the D&D 5e crowd. Even companies with their own strong and unique properties felt the need to create a 5e version of their products to gain market shares. On the negative side, the SRD/OGL is stifling creativity. Instead of a plurality of RPG systems, the customers get the same system applied over and over again. Even if levels and classes are not a good fit for the setting.</p><p></p><p>Now everyone blames WotC/Hasbro on what they supposedly intend to do (as the final version of OGL 1.1 has not been published anywhere at all), instead of looking at their own business decisions that got them into that place. Business and influencers have <strong>chosen</strong> to play in WotC‘s pond in order to get more customers/viewers/whatever. Now WotC/Hasbro seems to have figured out a way to change the rules and everybody is scrambling.</p><p></p><p>Worst outcome: the D&D 5e community fractures into lots of tiny niche games. Best outcome: the major publishers get together, create a new version of a truly free OGL and an accompanying SRD that isn‘t even remotely D&D based.</p><p></p><p>To me this all looks like the vaunted free market economy at it‘s best/worst. Deal with it. The publishers can always chose to fall in line instead of risking their business model. And I bet, that is what the higher-ups at WotC/Hasbro are betting on. Especially, since this outcry probably has next to no effect on the sales numbers of D&D,</p></blockquote><p></p>
[QUOTE="WisdomOfWombats, post: 8882232, member: 6973514"] To me this all looks terribly self-inflicted by the creative companies. Everyone currently is/was jumping on the train to profit from D&D 5e. On the positive side, using D&D 5e as vehicle increased the customer base. Kickstarters who would have struggled to get a five digit pledge amount could easily generate 6 digit amounts by catering to the D&D 5e crowd. Even companies with their own strong and unique properties felt the need to create a 5e version of their products to gain market shares. On the negative side, the SRD/OGL is stifling creativity. Instead of a plurality of RPG systems, the customers get the same system applied over and over again. Even if levels and classes are not a good fit for the setting. Now everyone blames WotC/Hasbro on what they supposedly intend to do (as the final version of OGL 1.1 has not been published anywhere at all), instead of looking at their own business decisions that got them into that place. Business and influencers have [B]chosen[/B] to play in WotC‘s pond in order to get more customers/viewers/whatever. Now WotC/Hasbro seems to have figured out a way to change the rules and everybody is scrambling. Worst outcome: the D&D 5e community fractures into lots of tiny niche games. Best outcome: the major publishers get together, create a new version of a truly free OGL and an accompanying SRD that isn‘t even remotely D&D based. To me this all looks like the vaunted free market economy at it‘s best/worst. Deal with it. The publishers can always chose to fall in line instead of risking their business model. And I bet, that is what the higher-ups at WotC/Hasbro are betting on. Especially, since this outcry probably has next to no effect on the sales numbers of D&D, [/QUOTE]
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