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The OGL -- Just What's Going On?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8882758" data-attributes="member: 18"><p>One advantage companies have with convincing people to change systems, over, for example, videogames, is that you only really need to convince one person in five or so, and that person is the DM. If you convince enough DMs - who tend to be significantly less "casual" than the rest of the players, and much more likely to be aware of D&D news, other RPGs, etc. - they can do most of the job of convincing the players.</p><p></p><p>I very much doubt WotC really considered that. And DMs are thus also the most likely to be cheesed off by this move.</p><p></p><p>To me, this whole thing is premature on WotC's part. The main reason to stick with D&D is that you love the brand/lifestyle. WotC/Hasbro have been working to push D&D more and more into being a brand/lifestyle. That gives people a special kind of loyalty that you can't get merely from being the "preferred system". You see it with Apple in computing products - a lot of people aren't buying them because they're "better" - or even because they're familiar - but because they're part of a lifestyle/brand/ecosystem.</p><p></p><p>But I don't D&D is far enough along that road for this move to rely on that. Things like a mainstream-success D&D movie, D&D TV shows, etc. could all have really helped push that brand/lifestyle angle. But I think we're like 2-5 years away from the "critical mass" there. I could be wrong - maybe we're already across the rubicon, but I don't think so.</p><p></p><p>I get that WotC, from a practical perspective, probably couldn't wait too long, and didn't want to derail the launch of 1D&D/3D VTT in 2024 by doing this closer to the time, but I just think they're gone too hard, too early.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8882758, member: 18"] One advantage companies have with convincing people to change systems, over, for example, videogames, is that you only really need to convince one person in five or so, and that person is the DM. If you convince enough DMs - who tend to be significantly less "casual" than the rest of the players, and much more likely to be aware of D&D news, other RPGs, etc. - they can do most of the job of convincing the players. I very much doubt WotC really considered that. And DMs are thus also the most likely to be cheesed off by this move. To me, this whole thing is premature on WotC's part. The main reason to stick with D&D is that you love the brand/lifestyle. WotC/Hasbro have been working to push D&D more and more into being a brand/lifestyle. That gives people a special kind of loyalty that you can't get merely from being the "preferred system". You see it with Apple in computing products - a lot of people aren't buying them because they're "better" - or even because they're familiar - but because they're part of a lifestyle/brand/ecosystem. But I don't D&D is far enough along that road for this move to rely on that. Things like a mainstream-success D&D movie, D&D TV shows, etc. could all have really helped push that brand/lifestyle angle. But I think we're like 2-5 years away from the "critical mass" there. I could be wrong - maybe we're already across the rubicon, but I don't think so. I get that WotC, from a practical perspective, probably couldn't wait too long, and didn't want to derail the launch of 1D&D/3D VTT in 2024 by doing this closer to the time, but I just think they're gone too hard, too early. [/QUOTE]
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