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The OGL -- Just What's Going On?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8882787" data-attributes="member: 18"><p>Oh I think it'll be low too, but once the drift starts people start seeing people they follow on Twitch, YouTube, Twitter, Instagram and so on playing games that aren't D&D that sound cool, we might easily end up back in '90s-type situation where D&D remains the single-most-played game, but that is increasingly declining.</p><p></p><p>I'd say Vampire and TORG are such huge jumps of tone and subject that it doesn't surprise me with those two, and 4E has been propagandized against so extremely effectively online that loads of people who've never played it immediately say "Oh that's the edition that sucks, right?" whenever it comes up (interestingly people often say "No actually" and explain, but still, it's the default understanding). You see this on videogame sites and stuff. People who've never even played TTRPGs say it! So it's very easy to see that people who hadn't played it, or maybe only played 5E ("why would we go back an edition?"), or played it and disliked it, would be hard to convert to it.</p><p></p><p>I suspect any RPG that does get<em> significant</em> traction would probably be:</p><p></p><p>1) Very pretty and modern and full-colour, art-wise.</p><p></p><p>2) At least as accessible player-side as 5E.</p><p></p><p>And I'm sorry PF2 fans, it's a cool game, but it vastly more overwhelming than 5E, player-side and in terms of what you perceive yourself as needing to learn. Rules Lawyer (the YouTuber) made some excellent intro videos but it's like, if those were 5E, they could be literally 30-50% the length and require far fewer diagrams and explanations! The trade-off is that PF2 does let you do what I'd argue were more interesting and tactical stuff in combat, and perhaps even slightly more naturalistic stuff in exploration/social, but it's a trade-off.</p><p></p><p>3) Species/class/level-based.</p><p></p><p>4) Capable of handling multiple settings, not hard-married to one (PF2 is very close to being hard-married to Golarion, as it doesn't have "generic" options for race or the like, something even Worlds Without Number has.)</p><p></p><p>5) Fantasy setting, though I'd be very unsurprised if a significantly more "techno-magic" or "steampunk" default/implied setting.</p><p></p><p>Probably also d20-based. Bonus points if there's some way to "convert your characters", no matter how dubious it actually is.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8882787, member: 18"] Oh I think it'll be low too, but once the drift starts people start seeing people they follow on Twitch, YouTube, Twitter, Instagram and so on playing games that aren't D&D that sound cool, we might easily end up back in '90s-type situation where D&D remains the single-most-played game, but that is increasingly declining. I'd say Vampire and TORG are such huge jumps of tone and subject that it doesn't surprise me with those two, and 4E has been propagandized against so extremely effectively online that loads of people who've never played it immediately say "Oh that's the edition that sucks, right?" whenever it comes up (interestingly people often say "No actually" and explain, but still, it's the default understanding). You see this on videogame sites and stuff. People who've never even played TTRPGs say it! So it's very easy to see that people who hadn't played it, or maybe only played 5E ("why would we go back an edition?"), or played it and disliked it, would be hard to convert to it. I suspect any RPG that does get[I] significant[/I] traction would probably be: 1) Very pretty and modern and full-colour, art-wise. 2) At least as accessible player-side as 5E. And I'm sorry PF2 fans, it's a cool game, but it vastly more overwhelming than 5E, player-side and in terms of what you perceive yourself as needing to learn. Rules Lawyer (the YouTuber) made some excellent intro videos but it's like, if those were 5E, they could be literally 30-50% the length and require far fewer diagrams and explanations! The trade-off is that PF2 does let you do what I'd argue were more interesting and tactical stuff in combat, and perhaps even slightly more naturalistic stuff in exploration/social, but it's a trade-off. 3) Species/class/level-based. 4) Capable of handling multiple settings, not hard-married to one (PF2 is very close to being hard-married to Golarion, as it doesn't have "generic" options for race or the like, something even Worlds Without Number has.) 5) Fantasy setting, though I'd be very unsurprised if a significantly more "techno-magic" or "steampunk" default/implied setting. Probably also d20-based. Bonus points if there's some way to "convert your characters", no matter how dubious it actually is. [/QUOTE]
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