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The OGL -- Just What's Going On?
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<blockquote data-quote="Bedrockgames" data-source="post: 8884113" data-attributes="member: 85555"><p>On virtually any other gaming controversy we have had, I would agree with you. There is usually a distorted sense of how many people share our opinions. But in this case, I've been searching WOTC on twitter every day pretty regularly and there are always hundreds of recent posts uniformly condemning WOTC for this (and very frequent posts too). Plus on every social media platform I have been on, the response has pretty uniformly been negative (or at least majority negative). That can shift obviously, WOTC can find the fault lines that divide gamers and try to prod them, but this doesn't seem to be abating in the early days at least. And I don't think it will because even if the numbers don't seem significant to everyone, a lot of gamers depend on the OGL for their creative participation in the hobby and many, even if they aren't making huge sums of money, are making supplementary income from it (and that translates to putting food on the table for many of them). Plus there are folks making a living off OGL products. I think its when you add up all the people making money here and there, all the people using OGL to express their creativity and invest their energy in the craft side of the hobby, that you end up with a large volume of people who are deeply emotionally invested and even financially invested in this issue.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8884113, member: 85555"] On virtually any other gaming controversy we have had, I would agree with you. There is usually a distorted sense of how many people share our opinions. But in this case, I've been searching WOTC on twitter every day pretty regularly and there are always hundreds of recent posts uniformly condemning WOTC for this (and very frequent posts too). Plus on every social media platform I have been on, the response has pretty uniformly been negative (or at least majority negative). That can shift obviously, WOTC can find the fault lines that divide gamers and try to prod them, but this doesn't seem to be abating in the early days at least. And I don't think it will because even if the numbers don't seem significant to everyone, a lot of gamers depend on the OGL for their creative participation in the hobby and many, even if they aren't making huge sums of money, are making supplementary income from it (and that translates to putting food on the table for many of them). Plus there are folks making a living off OGL products. I think its when you add up all the people making money here and there, all the people using OGL to express their creativity and invest their energy in the craft side of the hobby, that you end up with a large volume of people who are deeply emotionally invested and even financially invested in this issue. [/QUOTE]
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