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The OGL -- Just What's Going On?
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<blockquote data-quote="CapnZapp" data-source="post: 8896730" data-attributes="member: 12731"><p>Again, Ryan Dancey's theory was that the executives were under intense pressure from Hasbro higher-ups, since investors have fairly recently found out that Hasbro is essentially worth nothing if you exclude D&D and MtG.</p><p></p><p>This intense pressure means, according to textbook corporate logic, that more blood needs to be pressed out of the stone.</p><p></p><p>Reality and objections just don't matter when you have a job to do. Even if that job results in self-destruction you still gotta do it.</p><p></p><p>---</p><p></p><p>Also, the "community" here consists of two distinct parts. Consumers and 3PP.</p><p></p><p>The consumers (us) could always be depended on to move on after being outraged and keep buying WotC's stuff. After all, it isn't the public that gets hosed by the OGL.</p><p></p><p>The problem is that to a very large extent what we know as "D&D" is created and maintained by 3PPs (also us, in many cases). WotC have failed to see the immense value in a) this, and b) the value in keeping all this creative energy from directly competing with WotC.</p><p></p><p>Now, from a narrow perspective Paizo et al does do compete against WotC. What they didn't do was to compete against this wider notion of D&D. In fact, they greatly contribute to the reputation of D&D and fuzzy warm feeling of being part of a greater D&D community. Not to mention how you can lift their stories and their adventures for your D&D (or OSR) games pretty much directly*.</p><p><span style="font-size: 12px"><em>*) even if PF2 is sadly so regimented, like D&D4, that scenarios written for it tend to work best using the rules they were written for. The greater point definitely still holds for most other D&D-adjacent games, though.</em></span></p><p></p><p>Now WotC is going to find out just how pleasant it will be to face direct competition. And they will do so with their reputation torn to shreds.</p><p></p><p><em><strong>And</strong></em> they will do so at a critical juncture - when switching editions, when any ttrpg publisher is at its weakest, since it represents a decision point "should we stick with game A or try out game B instead".</p><p></p><p>All in all, a truly impressive work. I don't think I could have pulled off anything nearly as bad for Hasbro's bottom line, even if I tried. Oh wait, I could, because you like y'all I would have known I could always ruin the OGL for a quick easy way to detonate a dirty bomb at my feet...! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8896730, member: 12731"] Again, Ryan Dancey's theory was that the executives were under intense pressure from Hasbro higher-ups, since investors have fairly recently found out that Hasbro is essentially worth nothing if you exclude D&D and MtG. This intense pressure means, according to textbook corporate logic, that more blood needs to be pressed out of the stone. Reality and objections just don't matter when you have a job to do. Even if that job results in self-destruction you still gotta do it. --- Also, the "community" here consists of two distinct parts. Consumers and 3PP. The consumers (us) could always be depended on to move on after being outraged and keep buying WotC's stuff. After all, it isn't the public that gets hosed by the OGL. The problem is that to a very large extent what we know as "D&D" is created and maintained by 3PPs (also us, in many cases). WotC have failed to see the immense value in a) this, and b) the value in keeping all this creative energy from directly competing with WotC. Now, from a narrow perspective Paizo et al does do compete against WotC. What they didn't do was to compete against this wider notion of D&D. In fact, they greatly contribute to the reputation of D&D and fuzzy warm feeling of being part of a greater D&D community. Not to mention how you can lift their stories and their adventures for your D&D (or OSR) games pretty much directly*. [SIZE=3][I]*) even if PF2 is sadly so regimented, like D&D4, that scenarios written for it tend to work best using the rules they were written for. The greater point definitely still holds for most other D&D-adjacent games, though.[/I][/SIZE] Now WotC is going to find out just how pleasant it will be to face direct competition. And they will do so with their reputation torn to shreds. [I][B]And[/B][/I] they will do so at a critical juncture - when switching editions, when any ttrpg publisher is at its weakest, since it represents a decision point "should we stick with game A or try out game B instead". All in all, a truly impressive work. I don't think I could have pulled off anything nearly as bad for Hasbro's bottom line, even if I tried. Oh wait, I could, because you like y'all I would have known I could always ruin the OGL for a quick easy way to detonate a dirty bomb at my feet...! :) [/QUOTE]
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