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The OGL, The SRD, and a "New Breed" of Games...
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<blockquote data-quote="JoeGKushner" data-source="post: 3027630" data-attributes="member: 1129"><p>Not as far as I know. The game lines were just selling poorly. "Well, SL failed, time to try something else. Well, R&R failed, time to try something else." and in terms of selling poorly, I should say that I'm not saying they were failures, just not doing well enough to continue publishing 'em. heck, I think that they still do some World of Warcraft material.</p><p></p><p> I'd agree that's not necessarily true today. One year ago, I might've thought so, but Burning Empires has nothing to do with d20 is based off Burning Wheel. Qin, Weapon of the Gods, Delta Green, etc... have nothing to do with d20. </p><p></p><p></p><p> Well, even with semi-open systems where it's easy to work with the publisher, like AE, I think people probably wouldn't buy it unless it was highly highly highly touted in enough numbers to make continuing publishing it worthwhile. Maybe Savage Worlds and other low cost licensing will prove me wrong though.</p><p></p><p> Possible but doubtful. How many innovations did D&D 3.5 take from third party material? In almost all cases the 'official' material may be influenced by third party products but part of that probably comes from using the same talent pool and part of that is that the 'official' company will probably never rely on outside sources to codifiy the official playing through venues like the RPGA.</p><p></p><p></p><p></p><p>I'm talking pure crap based on my own observations, nothing more. No insiders info here but I've got shelves full of d20 material from companies where even the best material didn't result in a company doing well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3027630, member: 1129"] Not as far as I know. The game lines were just selling poorly. "Well, SL failed, time to try something else. Well, R&R failed, time to try something else." and in terms of selling poorly, I should say that I'm not saying they were failures, just not doing well enough to continue publishing 'em. heck, I think that they still do some World of Warcraft material. I'd agree that's not necessarily true today. One year ago, I might've thought so, but Burning Empires has nothing to do with d20 is based off Burning Wheel. Qin, Weapon of the Gods, Delta Green, etc... have nothing to do with d20. Well, even with semi-open systems where it's easy to work with the publisher, like AE, I think people probably wouldn't buy it unless it was highly highly highly touted in enough numbers to make continuing publishing it worthwhile. Maybe Savage Worlds and other low cost licensing will prove me wrong though. Possible but doubtful. How many innovations did D&D 3.5 take from third party material? In almost all cases the 'official' material may be influenced by third party products but part of that probably comes from using the same talent pool and part of that is that the 'official' company will probably never rely on outside sources to codifiy the official playing through venues like the RPGA. I'm talking pure crap based on my own observations, nothing more. No insiders info here but I've got shelves full of d20 material from companies where even the best material didn't result in a company doing well. ;) [/QUOTE]
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