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The Ogre Killed the Dwarf in 3 Rounds
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<blockquote data-quote="Uller" data-source="post: 5933197" data-attributes="member: 413"><p>I noticed during our play test that players still hold (despite my warnings) a 4e mindset: "Oh...the adventure will be 'balanced'" (meaning "we can win every fight!") So when my group saw the ogre emerge from the secret door the fighter (at 9 HP!) initially said he was going to wait for it to come to him...the rest of the party was still down the hall finishing off another group of goblins so he was going to try to take on an Ogre and the three goblins that let him loose. </p><p></p><p>I had to remind him that "You're first level. You are wounded. That's a f*&$in' ogre! Your character knows that a single swing from that club (i.e. a tree trunk) would crush him.</p><p></p><p>So the fighter ran and they waited for the Ogre to come at them as a group. That's when they discovered the joy of Ray of Frost. The wizard held him in place for 2 rounds while the party pummeled him from range. Once the ogre got loose, it managed only one attack (and missed!) before it was brought to 16 hp and decided that this fight was not worth it. We allow an AoO on disengagement. The thief asked if he could pick it's pockets instead and stole the "bribe"...I allowed it...felt very 1e...</p><p></p><p>So...to the OP...the playtest packet makes it very clear that there are monsters within the adventure that ARE NOT balanced. Your clerics should have healed you. Your wizard should have frozen the ogre. You should have got your butt out of there. And your entire party should have considered avoiding the fight.</p></blockquote><p></p>
[QUOTE="Uller, post: 5933197, member: 413"] I noticed during our play test that players still hold (despite my warnings) a 4e mindset: "Oh...the adventure will be 'balanced'" (meaning "we can win every fight!") So when my group saw the ogre emerge from the secret door the fighter (at 9 HP!) initially said he was going to wait for it to come to him...the rest of the party was still down the hall finishing off another group of goblins so he was going to try to take on an Ogre and the three goblins that let him loose. I had to remind him that "You're first level. You are wounded. That's a f*&$in' ogre! Your character knows that a single swing from that club (i.e. a tree trunk) would crush him. So the fighter ran and they waited for the Ogre to come at them as a group. That's when they discovered the joy of Ray of Frost. The wizard held him in place for 2 rounds while the party pummeled him from range. Once the ogre got loose, it managed only one attack (and missed!) before it was brought to 16 hp and decided that this fight was not worth it. We allow an AoO on disengagement. The thief asked if he could pick it's pockets instead and stole the "bribe"...I allowed it...felt very 1e... So...to the OP...the playtest packet makes it very clear that there are monsters within the adventure that ARE NOT balanced. Your clerics should have healed you. Your wizard should have frozen the ogre. You should have got your butt out of there. And your entire party should have considered avoiding the fight. [/QUOTE]
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