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<blockquote data-quote="Rel" data-source="post: 2083090" data-attributes="member: 99"><p>Congrats, shilsen. I too love when those moments happen.</p><p></p><p>And I'm starting to think that I've trained this bunch of players to look for clues pretty well. I'm also running an Eberron campaign (mine is set largely in Sharn) and the intrigues the PC's have found themselves involved in have them constantly looking for clues into the motivations and machinations of the groups they're rubbing up against.</p><p></p><p>A small moment of triumph happened when one of the players mentioned a minor plot thread that I didn't even understand when he mentioned a government official that had possible ties to a criminal organization. Then I recalled that I placed an article about this guy into an issue of the <em>Sharn Inquisitive</em> newspaper*. The player read the article, remembered it and was connecting dots with events in the campaign! That made me proud of the effort I'd made to add such a prop to the game.</p><p></p><p>*What I did was to take a standard "Newsletter Template" for Word and modify it into the front page of this newspaper. It shows the date, two major headlines and a few little "Also in this Issue" blurbs. I'll attach a copy here if anybody is interested.</p></blockquote><p></p>
[QUOTE="Rel, post: 2083090, member: 99"] Congrats, shilsen. I too love when those moments happen. And I'm starting to think that I've trained this bunch of players to look for clues pretty well. I'm also running an Eberron campaign (mine is set largely in Sharn) and the intrigues the PC's have found themselves involved in have them constantly looking for clues into the motivations and machinations of the groups they're rubbing up against. A small moment of triumph happened when one of the players mentioned a minor plot thread that I didn't even understand when he mentioned a government official that had possible ties to a criminal organization. Then I recalled that I placed an article about this guy into an issue of the [i]Sharn Inquisitive[/i] newspaper*. The player read the article, remembered it and was connecting dots with events in the campaign! That made me proud of the effort I'd made to add such a prop to the game. *What I did was to take a standard "Newsletter Template" for Word and modify it into the front page of this newspaper. It shows the date, two major headlines and a few little "Also in this Issue" blurbs. I'll attach a copy here if anybody is interested. [/QUOTE]
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