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The Old "Boil an Ant Hill" Problem
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<blockquote data-quote="Lanefan" data-source="post: 7965147" data-attributes="member: 29398"><p>Level-bumping in my game is staggered as a) everyone advances independently and b) different classes use different progression tables.</p><p></p><p>Therefore it's a common occurrence that someone comes out of an adventure just a little bit short of what they need to bump, and in these cases I've no problem with them doing a bit of side work or even a mini-adventure to get over the top. (but not without risk, I've seen the occasional character die doing this)</p><p></p><p>A famous quote here from many years ago went:</p><p></p><p>"I think all Judah needs now to bump is to go and bang in someone's fence posts". </p><p></p><p>Ever since then, fence posts have defined this type of top-up mini-adventuring.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7965147, member: 29398"] Level-bumping in my game is staggered as a) everyone advances independently and b) different classes use different progression tables. Therefore it's a common occurrence that someone comes out of an adventure just a little bit short of what they need to bump, and in these cases I've no problem with them doing a bit of side work or even a mini-adventure to get over the top. (but not without risk, I've seen the occasional character die doing this) A famous quote here from many years ago went: "I think all Judah needs now to bump is to go and bang in someone's fence posts". Ever since then, fence posts have defined this type of top-up mini-adventuring. [/QUOTE]
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The Old "Boil an Ant Hill" Problem
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