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General Tabletop Discussion
*Dungeons & Dragons
The Old "Boil an Ant Hill" Problem
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<blockquote data-quote="Lanefan" data-source="post: 7966062" data-attributes="member: 29398"><p>First level of the lowest party tier sounds a bit harsh. I usually set a floor, which slowly rises along with the average party level as the campaign goes along, and replacement PCs come in at that level.</p><p></p><p>If PCs have xp coming to them they don't get them until after an overnight rest (in 5e that'd be a long rest, usually). If nobody's close to bumping I'll let them pile up for a while; if someone's close I'll give them out every in-game morning.</p><p></p><p>Yes, everyone involved usually gets full xp, those not involved get none, and sometimes someone only peripherially involved might get half. If you die you get half, which is relevant if-when you get revived.</p><p></p><p>I just round any extra, thus if 3 characters are sharing 100 xp they'd each get 33 but if they were sharing 101 they'd each get 34.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7966062, member: 29398"] First level of the lowest party tier sounds a bit harsh. I usually set a floor, which slowly rises along with the average party level as the campaign goes along, and replacement PCs come in at that level. If PCs have xp coming to them they don't get them until after an overnight rest (in 5e that'd be a long rest, usually). If nobody's close to bumping I'll let them pile up for a while; if someone's close I'll give them out every in-game morning. Yes, everyone involved usually gets full xp, those not involved get none, and sometimes someone only peripherially involved might get half. If you die you get half, which is relevant if-when you get revived. I just round any extra, thus if 3 characters are sharing 100 xp they'd each get 33 but if they were sharing 101 they'd each get 34. [/QUOTE]
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Community
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The Old "Boil an Ant Hill" Problem
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