Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The old "how fast is too fast" for gaining levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 1906653" data-attributes="member: 3854"><p>This was posted in another thread:I didn't want to hijack the thread with this subject, so here is a new thread specifically for this subject.</p><p></p><p>I have a system that helps to alleviate that feeling of a "wasted" game session where no xp is racked up through overcoming obstacles.</p><p></p><p>At 4th level and higher, I don't award more than 1/4th the xp the PCs need for the next level. For example, a 6th-level character needs 6,000 xp to get the next level. At the end of a game session, I award xp for that session, with a maximum of 1,500 xp. Any earned xp above the 1,500 gets put in the "bank". If during a later session, the PCs don't earn enough to hit the maximum limit, I pull xp out of their bank.</p><p></p><p>For instance: The 6th-level PCs earn 2,400 xp on game session. I award them 1,500 xp and put the remaining 900 xp in their bank. The next game session, the earn only 800 xp. I pull 700 xp out of their bank to give them their full 1,500 xp for that session. And that still leaves 200 xp in their bank for later.</p><p></p><p>This does three things: Keeps the PCs from leveling "too fast" (no faster than once every 4 game sessions). It lets them know they will probably still get some xp for a game session where they may not be taking on many challenges (so they are more patient with the slower action). And it sticks to the concept that the PCs still have to actually *do* something to earn their xp --- the PCs have to overcome obstacles and navigate challenges (no xp for free).</p><p></p><p>Do you do something similar?</p><p></p><p>[And "go up one level for every 8-10 hours of playing time"? Wow, that's fast. With one level per 4 game sessions for us equals 16-20 hours of playing time.]</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1906653, member: 3854"] This was posted in another thread:I didn't want to hijack the thread with this subject, so here is a new thread specifically for this subject. I have a system that helps to alleviate that feeling of a "wasted" game session where no xp is racked up through overcoming obstacles. At 4th level and higher, I don't award more than 1/4th the xp the PCs need for the next level. For example, a 6th-level character needs 6,000 xp to get the next level. At the end of a game session, I award xp for that session, with a maximum of 1,500 xp. Any earned xp above the 1,500 gets put in the "bank". If during a later session, the PCs don't earn enough to hit the maximum limit, I pull xp out of their bank. For instance: The 6th-level PCs earn 2,400 xp on game session. I award them 1,500 xp and put the remaining 900 xp in their bank. The next game session, the earn only 800 xp. I pull 700 xp out of their bank to give them their full 1,500 xp for that session. And that still leaves 200 xp in their bank for later. This does three things: Keeps the PCs from leveling "too fast" (no faster than once every 4 game sessions). It lets them know they will probably still get some xp for a game session where they may not be taking on many challenges (so they are more patient with the slower action). And it sticks to the concept that the PCs still have to actually *do* something to earn their xp --- the PCs have to overcome obstacles and navigate challenges (no xp for free). Do you do something similar? [And "go up one level for every 8-10 hours of playing time"? Wow, that's fast. With one level per 4 game sessions for us equals 16-20 hours of playing time.] Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The old "how fast is too fast" for gaining levels
Top