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*Dungeons & Dragons
The old LG vs CN problem….
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6687148" data-attributes="member: 32740"><p>Really, knowing whats the right and acceptable thing for the LG characters to do at this point is something a DM should have already known. For that matter the PLAYERS should have known it too. LG characters don't go around NOT KNOWING WHAT'S RIGHT. The correct interpretation is ALWAYS the DM's - not the book's or someone else's ideas about it. And that's never something the DM should be keeping a secret from PC's.</p><p></p><p>The first problem, as already mentioned, is that LG characters (ESPECIALLY paladins) just shouldn't be adventuring for any length of time with CN characters, IMO. Yes, 3E rules allow it but it's not that great an idea - and this issue is exactly why. But overlook that for the moment. The good PC's have struck a bargain. The non-good PC's DID NOT DISAGREE and thus tacitly agreed to it as well. If they had concerns about it then the issue would not be one of breaking the agreement but that the agreement had not yet been reached because there was no consensus among the PC's. It seems like not the best of arrangements to be making deals with brigands but I also don't see anything particularly horrifying about it. So... if the good PC's are okay with it then the non-good PC's really don't have as much justification to break the deal as they THINK they do. If they're having second thoughts about the deal AFTER it's been made then the good PC's simply need to tell them that NEXT time they'd better make objections known a little sooner because to try to kill the brigands NOW would put the good PC's in the ridiculous position of DEFENDING the brigands against their own allies. That would not be the fault of the good PC's so much as the two-timing inclinations of the non-good PC's. Really, they're just demonstrating that they are NO MORE TRUSTWORTHY than the brigands they want to kill.</p><p></p><p>Not just that. As DM YOU need to come up with a much clearer set of guidelines for players to use that will cut these conundrums off before they even start. How do you deal with prisoners? What if someone Evil surrenders? Do you kill them for being evil or MUST you accept surrender REGARDLESS of circumstances? Are paladins in particular able to BE PALADINS and kill evil things without endangering their status? Where should characters draw the line? When the alignment of one PC says we CAN do this, but the alignment of another PC says we CAN'T, are they supposed to FIGHT to determine who's right - or will they have an understanding of WHOSE MORALITY will be the default that EVERYONE in the party agrees to abide by? Those are just a few of the questions you need to consider as DM. You need to figure out the answers ahead of time and tell the players what those answers are.</p><p></p><p>The purpose of alignment is not to CREATE THESE PROBLEMS. The purpose of alignment is to help everyone<u>AVOID</u> THESE PROBLEMS.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6687148, member: 32740"] Really, knowing whats the right and acceptable thing for the LG characters to do at this point is something a DM should have already known. For that matter the PLAYERS should have known it too. LG characters don't go around NOT KNOWING WHAT'S RIGHT. The correct interpretation is ALWAYS the DM's - not the book's or someone else's ideas about it. And that's never something the DM should be keeping a secret from PC's. The first problem, as already mentioned, is that LG characters (ESPECIALLY paladins) just shouldn't be adventuring for any length of time with CN characters, IMO. Yes, 3E rules allow it but it's not that great an idea - and this issue is exactly why. But overlook that for the moment. The good PC's have struck a bargain. The non-good PC's DID NOT DISAGREE and thus tacitly agreed to it as well. If they had concerns about it then the issue would not be one of breaking the agreement but that the agreement had not yet been reached because there was no consensus among the PC's. It seems like not the best of arrangements to be making deals with brigands but I also don't see anything particularly horrifying about it. So... if the good PC's are okay with it then the non-good PC's really don't have as much justification to break the deal as they THINK they do. If they're having second thoughts about the deal AFTER it's been made then the good PC's simply need to tell them that NEXT time they'd better make objections known a little sooner because to try to kill the brigands NOW would put the good PC's in the ridiculous position of DEFENDING the brigands against their own allies. That would not be the fault of the good PC's so much as the two-timing inclinations of the non-good PC's. Really, they're just demonstrating that they are NO MORE TRUSTWORTHY than the brigands they want to kill. Not just that. As DM YOU need to come up with a much clearer set of guidelines for players to use that will cut these conundrums off before they even start. How do you deal with prisoners? What if someone Evil surrenders? Do you kill them for being evil or MUST you accept surrender REGARDLESS of circumstances? Are paladins in particular able to BE PALADINS and kill evil things without endangering their status? Where should characters draw the line? When the alignment of one PC says we CAN do this, but the alignment of another PC says we CAN'T, are they supposed to FIGHT to determine who's right - or will they have an understanding of WHOSE MORALITY will be the default that EVERYONE in the party agrees to abide by? Those are just a few of the questions you need to consider as DM. You need to figure out the answers ahead of time and tell the players what those answers are. The purpose of alignment is not to CREATE THESE PROBLEMS. The purpose of alignment is to help everyone[U]AVOID[/U] THESE PROBLEMS. [/QUOTE]
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