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The "Old School Revival" - The Light Bulb Goes On
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<blockquote data-quote="Korgoth" data-source="post: 5367950" data-attributes="member: 49613"><p>I think every step away from the 3 Little Brown Books (1974) has made the game worse.</p><p></p><p>That includes Greyhawk (1975). You add in Thieves, and all the sudden regular Fighting Men may not be able to move silently or climb walls anymore. You add in variable damage, now everyone starts carrying the statistically best weapon rather than just rolling 1d6 damage for everything and your weapon type is basically flavor text (I allow a -1 AC for use of a shield, a +1 to hit for using 2 weapons, and a +1 to damage for using a two-handed weapon... just pick where your plus is going to be).</p><p></p><p>Stats quickly became too important. I give +1 for stats of 15+, -1 for stats of 6-. Other than that, stats only matter for attribute checks.</p><p></p><p>Hit points being fixed per level also hurts. Every time you roll a "1" for your next level's hit points, you feel boned. I prefer the freedom of the TLBBs... I interpret the HP like in Empire of the Petal Throne (1975): you reroll every level and keep the highest total. So you will tend to be average or better.</p><p></p><p>If you add in skills, that does the same thing as Thief crap. Now you can't pilot a boat without the Boatman skill. So no one will ever know how to pilot boats, because they're too busy taking skills that they know they'll get to use every session, like the obligatory "Heal" skill for Medieval CPR.</p><p></p><p>Just make a backstory. If your backstory suggests that you can do it, then you can do it. Whatever. Shame on the Ref if he lets you use a backstory that amounts to "I was the Herald of Omnipotus and have mastered all things."</p><p></p><p>It's totally sad when someone says "I scamper up the wall of the palace garden" and the DM counters with "You don't have the right class or skill; you cannot." That is anti-D&D.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5367950, member: 49613"] I think every step away from the 3 Little Brown Books (1974) has made the game worse. That includes Greyhawk (1975). You add in Thieves, and all the sudden regular Fighting Men may not be able to move silently or climb walls anymore. You add in variable damage, now everyone starts carrying the statistically best weapon rather than just rolling 1d6 damage for everything and your weapon type is basically flavor text (I allow a -1 AC for use of a shield, a +1 to hit for using 2 weapons, and a +1 to damage for using a two-handed weapon... just pick where your plus is going to be). Stats quickly became too important. I give +1 for stats of 15+, -1 for stats of 6-. Other than that, stats only matter for attribute checks. Hit points being fixed per level also hurts. Every time you roll a "1" for your next level's hit points, you feel boned. I prefer the freedom of the TLBBs... I interpret the HP like in Empire of the Petal Throne (1975): you reroll every level and keep the highest total. So you will tend to be average or better. If you add in skills, that does the same thing as Thief crap. Now you can't pilot a boat without the Boatman skill. So no one will ever know how to pilot boats, because they're too busy taking skills that they know they'll get to use every session, like the obligatory "Heal" skill for Medieval CPR. Just make a backstory. If your backstory suggests that you can do it, then you can do it. Whatever. Shame on the Ref if he lets you use a backstory that amounts to "I was the Herald of Omnipotus and have mastered all things." It's totally sad when someone says "I scamper up the wall of the palace garden" and the DM counters with "You don't have the right class or skill; you cannot." That is anti-D&D. [/QUOTE]
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