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General Tabletop Discussion
*TTRPGs General
The "Old School Revival" - The Light Bulb Goes On
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<blockquote data-quote="BryonD" data-source="post: 5368104" data-attributes="member: 957"><p>I read this thread and see example after example that come down to DMs and players, not systems.</p><p></p><p>Certainly everyone should play the game that works for them. But that doesn't make sour grapes any better of a story.</p><p></p><p>I am a working professional. I rarely work under 50 hours a week and I am married with two kids. But I love spending the time I do have using a game that I find rewarding.</p><p></p><p>I find the claim that "players who have high levels of 3.x rules mastery inevitably question GM hand-waving" to be wildly at odds with my experience. I've gamed and discussed and debated with many, many people with high levels of 3X rules mastery. And 90%+ of them love that one of the cool things about 3X is that you can ALWAYS just build a new subsystem. You have a solid baseline, and from there every rule has exceptions and every exception has exceptions and there is unlimited freedom to create more exceptions as needed.</p><p></p><p>If your brain explodes running 3E, by all means play another game. But realize that for those of us whose brains don't explode, you are not communicating a problem with 3E, you are just communicating that your brain exploded.</p><p></p><p>And there are a lot of examples of players subverting the game. In my experience there are jerks out there that should be simply avoided and there are also players that will quickly become helpful and supportive once they discover how awesome a game CAN be under a good DM. Kick the first and cultivate the second, regardless of your system of choice. But if a criteria of system selection is mitigating jerk players who are going to otherwise just be jerks, then you are in a deep hole from the start.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5368104, member: 957"] I read this thread and see example after example that come down to DMs and players, not systems. Certainly everyone should play the game that works for them. But that doesn't make sour grapes any better of a story. I am a working professional. I rarely work under 50 hours a week and I am married with two kids. But I love spending the time I do have using a game that I find rewarding. I find the claim that "players who have high levels of 3.x rules mastery inevitably question GM hand-waving" to be wildly at odds with my experience. I've gamed and discussed and debated with many, many people with high levels of 3X rules mastery. And 90%+ of them love that one of the cool things about 3X is that you can ALWAYS just build a new subsystem. You have a solid baseline, and from there every rule has exceptions and every exception has exceptions and there is unlimited freedom to create more exceptions as needed. If your brain explodes running 3E, by all means play another game. But realize that for those of us whose brains don't explode, you are not communicating a problem with 3E, you are just communicating that your brain exploded. And there are a lot of examples of players subverting the game. In my experience there are jerks out there that should be simply avoided and there are also players that will quickly become helpful and supportive once they discover how awesome a game CAN be under a good DM. Kick the first and cultivate the second, regardless of your system of choice. But if a criteria of system selection is mitigating jerk players who are going to otherwise just be jerks, then you are in a deep hole from the start. [/QUOTE]
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