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General Tabletop Discussion
*TTRPGs General
The "Old School Revival" - The Light Bulb Goes On
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<blockquote data-quote="His Dudeness" data-source="post: 5369266" data-attributes="member: 94782"><p>As a limited 3.x player I must say that I really don't like the system. </p><p></p><p>Feats limits what you can do, and the same goes for skills. Multiclassing feels silly, since you end up "dipping" which is a silly concept because a class is your profession and what you do. When does a fighter takes time to become a wizard? I can't really get my head arround that.</p><p></p><p>I fail to see the appeal of an unified xp chart. Sure, John the thief levels faster than anyone, but he has a d4 hit die and can't hit the broad side of a barn. </p><p></p><p>This comes from someone that is new to roleplaying games, since I've been playing for about 4 years give or take.</p><p></p><p>I understand that the alternative is GM fiat and the chances of having a crappy GM are many.</p><p></p><p>But if I'm playing with that person it means that I trust his judgement and I respect it's authority. I'm not at the table to argue or search rules, I'm there to have a fun time and excess rules get in the way of that.</p><p></p><p>[MENTION=85870]innerdude[/MENTION]</p><p></p><p>I think the older editions are the most modular of them all, since you can add or remove <em>a piacere</em> and the game still works perfectly fine, because they were created organically when a ruling was needed. I don't think you can do that with newer editions and the approach of a unified mechanic.</p></blockquote><p></p>
[QUOTE="His Dudeness, post: 5369266, member: 94782"] As a limited 3.x player I must say that I really don't like the system. Feats limits what you can do, and the same goes for skills. Multiclassing feels silly, since you end up "dipping" which is a silly concept because a class is your profession and what you do. When does a fighter takes time to become a wizard? I can't really get my head arround that. I fail to see the appeal of an unified xp chart. Sure, John the thief levels faster than anyone, but he has a d4 hit die and can't hit the broad side of a barn. This comes from someone that is new to roleplaying games, since I've been playing for about 4 years give or take. I understand that the alternative is GM fiat and the chances of having a crappy GM are many. But if I'm playing with that person it means that I trust his judgement and I respect it's authority. I'm not at the table to argue or search rules, I'm there to have a fun time and excess rules get in the way of that. [MENTION=85870]innerdude[/MENTION] I think the older editions are the most modular of them all, since you can add or remove [I]a piacere[/I] and the game still works perfectly fine, because they were created organically when a ruling was needed. I don't think you can do that with newer editions and the approach of a unified mechanic. [/QUOTE]
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