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The "Old School Revival" - The Light Bulb Goes On
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<blockquote data-quote="prosfilaes" data-source="post: 5369302" data-attributes="member: 40166"><p>They define what you do. Some feats or skills let you do things no DM would let you do without them. Others do separate out things you can do and things you can't, which allows for character differentiation, and I don't think without them DMs would be very consistent in letting you do some of them; if you want your desert dwarf to be able to swim, it might be nice to point to the skill on your sheet.</p><p></p><p></p><p></p><p>I once read an article about a lady with a Ph.D in psychology who decided to take up truck driving. Barack Obama is a College Professor/President, and Herbert Hoover was an Engineer/President.</p><p></p><p></p><p></p><p>Perhaps he studied it some before he started adventuring; maybe it just doesn't take that long to learn how to sling a magic missile.</p><p></p><p></p><p></p><p>When the adventure says for four adventures of level 6, do they mean thief level 6, or wizard level 6? Without a unified xp character, character level doesn't mean enough. Plus, it removes a half-dozen charts from the game. </p><p></p><p></p><p></p><p>It's not unreasonable for the DM to rule your desert dwarf never learned to swim, and it's not unreasonable for you to want your desert dwarf to have learned to swim. Without a swim "skill" (feat, some sort of optional extra-class choice), there's no way you can have two dwarf fighters, one of which can swim and one of which can't.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5369302, member: 40166"] They define what you do. Some feats or skills let you do things no DM would let you do without them. Others do separate out things you can do and things you can't, which allows for character differentiation, and I don't think without them DMs would be very consistent in letting you do some of them; if you want your desert dwarf to be able to swim, it might be nice to point to the skill on your sheet. I once read an article about a lady with a Ph.D in psychology who decided to take up truck driving. Barack Obama is a College Professor/President, and Herbert Hoover was an Engineer/President. Perhaps he studied it some before he started adventuring; maybe it just doesn't take that long to learn how to sling a magic missile. When the adventure says for four adventures of level 6, do they mean thief level 6, or wizard level 6? Without a unified xp character, character level doesn't mean enough. Plus, it removes a half-dozen charts from the game. It's not unreasonable for the DM to rule your desert dwarf never learned to swim, and it's not unreasonable for you to want your desert dwarf to have learned to swim. Without a swim "skill" (feat, some sort of optional extra-class choice), there's no way you can have two dwarf fighters, one of which can swim and one of which can't. [/QUOTE]
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