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The "Old School Revival" - The Light Bulb Goes On
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<blockquote data-quote="prosfilaes" data-source="post: 5369374" data-attributes="member: 40166"><p>That works so well with Power Attack and Maximize Spell. There's a lot of options that feats can bring in that no DM I've ever heard of played with pre-3ed, and that porting back into older editions would require a lot of adjudication. </p><p></p><p></p><p></p><p>Hundreds of thousands of men fought in the American Civil War and then went home and became farmers and cobblers. People have been handling multiple professions since the beginning of time.</p><p></p><p></p><p></p><p>Then forbid it. Warriors taking arcane levels is hardly the keypoint of 3ed multiclassing; it's much more common for a warrior to learn a few rogue or barbarian tricks.</p><p></p><p></p><p></p><p>Charts are irregular things that have to be referenced. The more there are, the more they get in the way of playing the game without constant reference to the books. </p><p></p><p></p><p></p><p>So now if I want to add a swimming challenge to an adventure, I need to look at all the sheets background information to see who can swim and who can't. Knowing, of course, that some people who didn't write it down will expect it to be a freebie.</p><p></p><p>I quantify skills for the same reason I quantify combat prowess. I want to know who can do what and how well, and not by looking at every character's background info and making guesses. You could obliviate all stats, and run everything that way, and some games, like Dread, do, but there's a reason why there's a numeric system to figure out how hard it is to hit a creature and how much damage it does in D&D.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5369374, member: 40166"] That works so well with Power Attack and Maximize Spell. There's a lot of options that feats can bring in that no DM I've ever heard of played with pre-3ed, and that porting back into older editions would require a lot of adjudication. Hundreds of thousands of men fought in the American Civil War and then went home and became farmers and cobblers. People have been handling multiple professions since the beginning of time. Then forbid it. Warriors taking arcane levels is hardly the keypoint of 3ed multiclassing; it's much more common for a warrior to learn a few rogue or barbarian tricks. Charts are irregular things that have to be referenced. The more there are, the more they get in the way of playing the game without constant reference to the books. So now if I want to add a swimming challenge to an adventure, I need to look at all the sheets background information to see who can swim and who can't. Knowing, of course, that some people who didn't write it down will expect it to be a freebie. I quantify skills for the same reason I quantify combat prowess. I want to know who can do what and how well, and not by looking at every character's background info and making guesses. You could obliviate all stats, and run everything that way, and some games, like Dread, do, but there's a reason why there's a numeric system to figure out how hard it is to hit a creature and how much damage it does in D&D. [/QUOTE]
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