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The "Old School Revival" - The Light Bulb Goes On
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<blockquote data-quote="JeffB" data-source="post: 5369486" data-attributes="member: 518"><p>I think the point/counterpoint of multiclassing in the past few posts , brings up a far greater item of importance.</p><p></p><p>realism/simulation? or not? </p><p></p><p>I think HOW you look at D&D is key to what rules you will prefer. Classes were not meant to be realistic professions, but rather give a broad archetype in a game world sense.</p><p></p><p>If you approach D&D with realistic/simulation-ism mentality: </p><p></p><p>wizards can't use a sword? </p><p>That makes no sense!- Gandalf used a sword! </p><p>But..was Gandalf a D&D wizard? No, he didn't have to memorize anything, and he didn't really cast (m)any spells. </p><p>Still anyone can pick up a sword!</p><p>Yeah, but actually he's an Angel, with like maybe a couple levels of wizard. Oh, & fighter levels so he can get a sword proficency and weapon focus too.</p><p>So more like a Half Angel 10/Wizard6/Fighter3?</p><p>Yeah, maybe. Or maybe he's got a few levels of Mystic Theurge?</p><p></p><p></p><p>Of course thats all ridiculous- He's a literary character and doesn't have to fit D&D rules. But if that "makes sense in a realistic/simulation way" is your normal mode of thinking, and feel that things have to be defined to that level, I can totally see why people would love an extremely complex system full of pre-made adjudication/options like 3.X/PF or RMSS, or whatever.</p><p></p><p>Somewhere, at some point, D&D began to focus less on the gamist side of things, and started to bring in that simulation focus. I would say this initially started when AD&D was being worked on to conform and codify many things. At the time of course Gary was adamant about it being neccessary (for many reasons) over time of course we found out that his heart lay back in that wild & wooly OD&D mode.</p><p></p><p>3.x, has gone the complete opposite way of OD&D and is totally focused on the simulation of a realistic world (as we know it) with some magic & gods tacked on. 4E, a little less so.</p><p></p><p>pardon my morning ramble-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 5369486, member: 518"] I think the point/counterpoint of multiclassing in the past few posts , brings up a far greater item of importance. realism/simulation? or not? I think HOW you look at D&D is key to what rules you will prefer. Classes were not meant to be realistic professions, but rather give a broad archetype in a game world sense. If you approach D&D with realistic/simulation-ism mentality: wizards can't use a sword? That makes no sense!- Gandalf used a sword! But..was Gandalf a D&D wizard? No, he didn't have to memorize anything, and he didn't really cast (m)any spells. Still anyone can pick up a sword! Yeah, but actually he's an Angel, with like maybe a couple levels of wizard. Oh, & fighter levels so he can get a sword proficency and weapon focus too. So more like a Half Angel 10/Wizard6/Fighter3? Yeah, maybe. Or maybe he's got a few levels of Mystic Theurge? Of course thats all ridiculous- He's a literary character and doesn't have to fit D&D rules. But if that "makes sense in a realistic/simulation way" is your normal mode of thinking, and feel that things have to be defined to that level, I can totally see why people would love an extremely complex system full of pre-made adjudication/options like 3.X/PF or RMSS, or whatever. Somewhere, at some point, D&D began to focus less on the gamist side of things, and started to bring in that simulation focus. I would say this initially started when AD&D was being worked on to conform and codify many things. At the time of course Gary was adamant about it being neccessary (for many reasons) over time of course we found out that his heart lay back in that wild & wooly OD&D mode. 3.x, has gone the complete opposite way of OD&D and is totally focused on the simulation of a realistic world (as we know it) with some magic & gods tacked on. 4E, a little less so. pardon my morning ramble-:confused: [/QUOTE]
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