Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The "Old School Revival" - The Light Bulb Goes On
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5369920" data-attributes="member: 4937"><p>Mercurius just said what I was trying to say probably better than I said it.</p><p></p><p>I'd add to that that I think regardless of the system you choose to play, we already have that best of both worlds. Every DM has the option of working out everything to a nicety when it makes sense to do so, and winging with numbers that are 'about right' when time and pacing don't permit such fine calculation. That's not a system problem, that's a GM choice in pretty much any system. Even GURPS, rules heavy as it is, encourages the GM to make that choice as needed, because in GURPS of all systems it's probably essential that you do so.</p><p></p><p>I love 3rd edition. D20 in some flavor is my system of choice, and for most games that run the 'casual realism' to 'superhero' spectrum, I don't see alot of reason to depart from it. But there alot of times playing the game that I choose as the DM to spitball the exact numbers because it's not worth it to figure out whether the conjured up NPC of the moment has a +10 or +12 bonus to the rule. When in doubt as to the DC, there are alot of times when I figure '15+ on the dice is a success'. Just I love rules, feel that rules make the DM's job easier, and love having them there for me when I want them, doesn't mean I'm a slave to them. I'm not usually going to stop the story to work out and double check my figures unless there is a really really good reason to do so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5369920, member: 4937"] Mercurius just said what I was trying to say probably better than I said it. I'd add to that that I think regardless of the system you choose to play, we already have that best of both worlds. Every DM has the option of working out everything to a nicety when it makes sense to do so, and winging with numbers that are 'about right' when time and pacing don't permit such fine calculation. That's not a system problem, that's a GM choice in pretty much any system. Even GURPS, rules heavy as it is, encourages the GM to make that choice as needed, because in GURPS of all systems it's probably essential that you do so. I love 3rd edition. D20 in some flavor is my system of choice, and for most games that run the 'casual realism' to 'superhero' spectrum, I don't see alot of reason to depart from it. But there alot of times playing the game that I choose as the DM to spitball the exact numbers because it's not worth it to figure out whether the conjured up NPC of the moment has a +10 or +12 bonus to the rule. When in doubt as to the DC, there are alot of times when I figure '15+ on the dice is a success'. Just I love rules, feel that rules make the DM's job easier, and love having them there for me when I want them, doesn't mean I'm a slave to them. I'm not usually going to stop the story to work out and double check my figures unless there is a really really good reason to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "Old School Revival" - The Light Bulb Goes On
Top