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The older i get the less I need.
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<blockquote data-quote="jolt" data-source="post: 9524991" data-attributes="member: 18142"><p>I find that as I get older, I like effects-based system less and less. I don't want to worry about how three different characters built their fire powers differently (or how I'm going to do so). I don't want to have to build Fire Blast, I want it to be there already. I also don't like fishing disadvantages or flaws for points. Maybe there's a good reason to play a dwarf eunuch with anosmia, but "I needed 20 more points" isn't it. I picked up Dungeon Fantasy for GURPS specifically so I didn't have to do all that tweaking - it would have taken forever and the end result would likely have been worse.</p><p></p><p>I remember a comic (I don't remember which one) where a guy wants to sculpt and elephant from a block of marble and he thinks to himself, "They say you just need to remove everything from the block that isn't an elephant". In the next panel he's chipped away the entire block and he thinks, "I guess this one didn't have an elephant in it". That's how I've started to feel from trying to shape generic systems into what I want (especially if they're crunchy). It's far easier IMO, to add in optional elements rather than trying to trim a system back.</p></blockquote><p></p>
[QUOTE="jolt, post: 9524991, member: 18142"] I find that as I get older, I like effects-based system less and less. I don't want to worry about how three different characters built their fire powers differently (or how I'm going to do so). I don't want to have to build Fire Blast, I want it to be there already. I also don't like fishing disadvantages or flaws for points. Maybe there's a good reason to play a dwarf eunuch with anosmia, but "I needed 20 more points" isn't it. I picked up Dungeon Fantasy for GURPS specifically so I didn't have to do all that tweaking - it would have taken forever and the end result would likely have been worse. I remember a comic (I don't remember which one) where a guy wants to sculpt and elephant from a block of marble and he thinks to himself, "They say you just need to remove everything from the block that isn't an elephant". In the next panel he's chipped away the entire block and he thinks, "I guess this one didn't have an elephant in it". That's how I've started to feel from trying to shape generic systems into what I want (especially if they're crunchy). It's far easier IMO, to add in optional elements rather than trying to trim a system back. [/QUOTE]
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