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The older i get the less I need.
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<blockquote data-quote="Staffan" data-source="post: 9525695" data-attributes="member: 907"><p>Mostly agreed on both counts. Regarding disadvantages, my preference these days lean toward having them provide metacurrency when triggered rather than build points on creation. This stops fishing for points that give you the most bang for the buck, and instead rewards you when your disadvantages actually makes things interesting by causing problems.</p><p></p><p>As for effects-based powers, I see both the pros and cons. They definitely belong in supers games, where characters tend to have unique powers with common effects – both Jubilee and Dazzler can blind and confuse opponents, but one does it by creating plasmoid fireworks and the other by converting sound to light. So it makes sense that you could build both as a "Blind" power with different add-ons. And in that context, I'm also OK with limitations providing discounts.</p><p></p><p>But in fantasy games, I prefer pre-made spells – ideally with a touch of oddness. One of my favorite examples is the Exalted equivalent of <em>comprehend languages</em>: The Eye and the Mouth. This spell summons a disembodied eye and mouth, which can read a text for you and translate it. But they'll only translate any text once (possibly per character), and they will only read it straight through – you can ask them to pause, but not to go back.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9525695, member: 907"] Mostly agreed on both counts. Regarding disadvantages, my preference these days lean toward having them provide metacurrency when triggered rather than build points on creation. This stops fishing for points that give you the most bang for the buck, and instead rewards you when your disadvantages actually makes things interesting by causing problems. As for effects-based powers, I see both the pros and cons. They definitely belong in supers games, where characters tend to have unique powers with common effects – both Jubilee and Dazzler can blind and confuse opponents, but one does it by creating plasmoid fireworks and the other by converting sound to light. So it makes sense that you could build both as a "Blind" power with different add-ons. And in that context, I'm also OK with limitations providing discounts. But in fantasy games, I prefer pre-made spells – ideally with a touch of oddness. One of my favorite examples is the Exalted equivalent of [I]comprehend languages[/I]: The Eye and the Mouth. This spell summons a disembodied eye and mouth, which can read a text for you and translate it. But they'll only translate any text once (possibly per character), and they will only read it straight through – you can ask them to pause, but not to go back. [/QUOTE]
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