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The older i get the less I need.
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<blockquote data-quote="Gorgon Zee" data-source="post: 9526578" data-attributes="member: 75787"><p>Yup, that is also my experience. I used a system for Fate that had a few simple rules for magic</p><ul> <li data-xf-list-type="ul">Create an aspect for yourself that is supernatural; it should be at about the “street level” power ability.</li> <li data-xf-list-type="ul">As for any aspect, it is then a fact and all logical consequences follow from it</li> <li data-xf-list-type="ul">Each magical aspect is tied to a skill. It can be used with that skill at no cost.</li> <li data-xf-list-type="ul">Using a magical aspect with a skill that it is not tied to requires a spend.</li> </ul><p>So, a character had the aspect “I can turn into a cloud of mist”, tied to stealth. Anytime it was reasonable to assume mist might be around, they automatically succeeded at stealth — no-one will notice a patch of mist on a misty day! But if they wanted to smother someone in mist, or swarm up the side of a building, they would have to spend.</p><p></p><p>Worked very nicely. Tying the aspect to a skill makes it more focused and helped me as a GM know the expected use of the magic.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9526578, member: 75787"] Yup, that is also my experience. I used a system for Fate that had a few simple rules for magic [LIST] [*]Create an aspect for yourself that is supernatural; it should be at about the “street level” power ability. [*]As for any aspect, it is then a fact and all logical consequences follow from it [*]Each magical aspect is tied to a skill. It can be used with that skill at no cost. [*]Using a magical aspect with a skill that it is not tied to requires a spend. [/LIST] So, a character had the aspect “I can turn into a cloud of mist”, tied to stealth. Anytime it was reasonable to assume mist might be around, they automatically succeeded at stealth — no-one will notice a patch of mist on a misty day! But if they wanted to smother someone in mist, or swarm up the side of a building, they would have to spend. Worked very nicely. Tying the aspect to a skill makes it more focused and helped me as a GM know the expected use of the magic. [/QUOTE]
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