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The older I get, the more I appreciate 3.0
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<blockquote data-quote="Random Bystander" data-source="post: 6625213" data-attributes="member: 6702095"><p>Caster level pre-requisites were an error? By induction, then:</p><p></p><p>* The requirement of being a caster to create a magic item is an error. All that is needed is for the requisite spells to be cast.</p><p>** Spell casting services can be hired: <a href="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell" target="_blank">http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell</a></p><p>** Alternately, item(s) which cast the required spell(s) can be used.</p><p></p><p>Edit: By induction of these:</p><p>* The donor of the experience for the item does not need to be the character(s) casting required spell(s), and most likely won't be any item(s) casting required spell(s).</p><p>** Thus, a non-caster can create a magic item (with appropriate assistance or tools), create magic items using their own experience, and thus take advantage of reduced pricing for creating their own magic items (plus the price of assistance).</p><p></p><p>Additional edit: Two price-point checks imply that this makes no difference in the final price of the item, as the cost of spellcasting services makes up for the reduction in cost of paying for the experience points. I shall stop editing here, for simplicity's sake.</p><p></p><p>We can then estimate, using the rules on reducing magic item costs by using restrictions: <a href="http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#otherConsiderations" target="_blank">http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#otherConsiderations</a></p><p>* Between Spell Trigger and Continuous/At-Will, a Spell Effect of "50 Charges, <strong>Triggered Spell</strong>; Caster Level x Spell Level x 1,000 gp; Wand of Fireball, <strong>Usable by Any</strong>".</p><p></p><p>Thus, one of the most major weaknesses of non-casters, the inability to neither create magic items nor use any but the most expensive magic items, may be entirely resolved by the removal and extrapolation from said removal, of this error.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6625213, member: 6702095"] Caster level pre-requisites were an error? By induction, then: * The requirement of being a caster to create a magic item is an error. All that is needed is for the requisite spells to be cast. ** Spell casting services can be hired: [URL]http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell[/URL] ** Alternately, item(s) which cast the required spell(s) can be used. Edit: By induction of these: * The donor of the experience for the item does not need to be the character(s) casting required spell(s), and most likely won't be any item(s) casting required spell(s). ** Thus, a non-caster can create a magic item (with appropriate assistance or tools), create magic items using their own experience, and thus take advantage of reduced pricing for creating their own magic items (plus the price of assistance). Additional edit: Two price-point checks imply that this makes no difference in the final price of the item, as the cost of spellcasting services makes up for the reduction in cost of paying for the experience points. I shall stop editing here, for simplicity's sake. We can then estimate, using the rules on reducing magic item costs by using restrictions: [URL]http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#otherConsiderations[/URL] * Between Spell Trigger and Continuous/At-Will, a Spell Effect of "50 Charges, [B]Triggered Spell[/B]; Caster Level x Spell Level x 1,000 gp; Wand of Fireball, [B]Usable by Any[/B]". Thus, one of the most major weaknesses of non-casters, the inability to neither create magic items nor use any but the most expensive magic items, may be entirely resolved by the removal and extrapolation from said removal, of this error. [/QUOTE]
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