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The older I get, the more I appreciate 3.0
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<blockquote data-quote="Tony Vargas" data-source="post: 6977764" data-attributes="member: 996"><p>A pithy summation.</p><p> </p><p>Nod. It was a little thing, but I liked how in 3.0 a dagger made for a medium creature was simply like a shortsword to small creature, while in 3.5, Bilbo would have been taking a penalty to use Sting.</p><p></p><p>I didn't really hate the golf-bag of weapon in 3.5, but sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Another thing I liked about 3.0 was a few of the spells, particularly stat-boosting ones. They had a much longer duration, making it a no-brainer to buff the Fighter's STR and the Rogue's DEX more often than not. They were also random rather than +4, which was just one more tiny little thing that made having an odd stat not totally meaningless. But, most of all, they only covered the physical stats. It seemed like they were OP spells, and they were, but they were power that flowed from the casters who had a surfeit, to the non-casters who desperately needed it. Much like healing.</p><p>Once 3.5 added spell-casting-stat buffs and shortened the durations, casters stopped 'wasting' slots on everyone else and started dedicating their level 2 slots to self-buffing their caster stat. </p><p></p><p>Similarly, though 3.0 did have the WoCLW, it seemed like it was overlooked until 3.5...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6977764, member: 996"] A pithy summation. Nod. It was a little thing, but I liked how in 3.0 a dagger made for a medium creature was simply like a shortsword to small creature, while in 3.5, Bilbo would have been taking a penalty to use Sting. I didn't really hate the golf-bag of weapon in 3.5, but sure. ;) Another thing I liked about 3.0 was a few of the spells, particularly stat-boosting ones. They had a much longer duration, making it a no-brainer to buff the Fighter's STR and the Rogue's DEX more often than not. They were also random rather than +4, which was just one more tiny little thing that made having an odd stat not totally meaningless. But, most of all, they only covered the physical stats. It seemed like they were OP spells, and they were, but they were power that flowed from the casters who had a surfeit, to the non-casters who desperately needed it. Much like healing. Once 3.5 added spell-casting-stat buffs and shortened the durations, casters stopped 'wasting' slots on everyone else and started dedicating their level 2 slots to self-buffing their caster stat. Similarly, though 3.0 did have the WoCLW, it seemed like it was overlooked until 3.5... [/QUOTE]
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