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<blockquote data-quote="Charger28Alpha" data-source="post: 4660457" data-attributes="member: 53949"><p>Are you looking to slow down the PCs once they reach the liar? </p><p></p><p>Or slow them down in getting to the liar?</p><p></p><p>If it is the first one the demi-plane idea provides a bunch of possibilities. If Epa created the demi-plane she could have included things like terrain that changes from time to time, if indoors walls could shift to block off corridors. Just be sure not to make it too frustrating for the players. The same thing can be done with gravity. I once had the party go through a gate that led to a cube shaped room with no gravity or light, and the gate left them floating dead center of the cube. </p><p></p><p>If it is the second, than a false liar will slow them down. Depending on your and the PC's playing style, having to figure out where the liar, or false one, is located could be an investigative type scenario, although it can be hard to run a good "mystery". Maybe the incarnations of the sins, can only be permanently defeated by tricking the incarnation into performing an act the is the opposite of its sin.</p></blockquote><p></p>
[QUOTE="Charger28Alpha, post: 4660457, member: 53949"] Are you looking to slow down the PCs once they reach the liar? Or slow them down in getting to the liar? If it is the first one the demi-plane idea provides a bunch of possibilities. If Epa created the demi-plane she could have included things like terrain that changes from time to time, if indoors walls could shift to block off corridors. Just be sure not to make it too frustrating for the players. The same thing can be done with gravity. I once had the party go through a gate that led to a cube shaped room with no gravity or light, and the gate left them floating dead center of the cube. If it is the second, than a false liar will slow them down. Depending on your and the PC's playing style, having to figure out where the liar, or false one, is located could be an investigative type scenario, although it can be hard to run a good "mystery". Maybe the incarnations of the sins, can only be permanently defeated by tricking the incarnation into performing an act the is the opposite of its sin. [/QUOTE]
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